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A jam submission

Biggie BlasterView game page

Fire 2 cannons at once! Can you survive for 60 seconds?
Submitted by lilfoxbot — 1 day, 21 hours before the deadline
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Biggie Blaster's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#454.0204.020
Originality#763.9003.900
Fun#773.6203.620
Presentation (graphics, audio)#1133.8403.840

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
Biggie Blaster is a Shoot 'em up arena game where you play as a tank that can switch "firing modes" to suit the situation.

You can fire in both directions at once!
Can you survive longer than 60 seconds?

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Comments

Viewing comments 4 to 1 of 44 · Previous page · First page
Submitted(+1)

I was absolutely terrible at this but it was was fun and I liked the concept a lot! I think the creatures animation was super good!

Developer(+1)

Thanks for playing! I'm sorry it's so hard, I just really like challenging games!

Submitted(+1)

Really like the look of the game, and the concept is pretty interesting. I think the player's attack being the thing that moves them is pretty cool. With the size of the enemies being so big, I found myself not having a lot of options in terms of moving around them. Best time I got was a 39.

Developer

Thanks for playing! The movement being limited is deliberate. The recommended strategy is to keep firing and moving only when necessary to stay on pace. Luring flying enemies down and then shooting them from above is also effective.

Submitted(+1)

Game was really fun, I hit 0 seconds and didn't get a win screen so I don't know if that's a bug or there is just no win screen. I think a different system aside from a timer would be fun, and procedural spawning instead of the manual spawning present in the game would help the game have more variety in a run.

Developer

Thanks for playing! Hitting 0 seconds should start the end sequence. If you cleared the screen past 0 seconds and nothing happened then that is an unfortunate bug, I'm sorry.

Submitted

I died very soon after hitting 0 seconds so if you didn't turn off death when hitting 0 seconds that may have caused it. Fun game overall though. Would love it if you could check out my submission if you have the time.

Developer

The ending sequence is a final boss fight, so you can still die. I'll check out your game shortly!

Submitted(+1)

Firstly, I think the game is fun. I love the mode switching mechanic and using that to navigate the scene.

My major issues are that the scene is too small and switching mode takes too long. There is time between switching mode where you can't manually navigate, and depending on your current speed, you just hit an enemy no matter what as they fill up a big portion of the screen. With the sudden increase of speed and the length of time it takes to slow down, it makes it really difficult to control. My high score after about 7 attempts was 38 seconds left.

Reminds me of old retro games, which I love, just needs more space to move around in the scene.

Developer(+1)

Thanks for the feedback! Those design choices are deliberate. I can assure you it has been playtested extensively to be beaten consistently once you get familiar with the game.

Viewing comments 4 to 1 of 44 · Previous page · First page