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Trinity Mode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #348 | 2.516 | 3.429 |
Fun | #390 | 1.992 | 2.714 |
Presentation (graphics, audio) | #423 | 1.992 | 2.714 |
Originality | #434 | 1.992 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
The concept of the game came from the idea of player power coming from the trinity of DPS, Health, and Speed. Most times a player should only have access to two at a time. This game takes it to the extreme by turning those into individual modes that the player has to switch between in order to survive and come out victorious.
By changing to Speed Mode you can traverse the "level" and avoid damage.
By changing to Tank Mode you can take hits at reduced damage and block damage altogether for a short amount of time.
By changing to Power Mode you can attack significantly faster and deal more damage with each attack.
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Comments
Not a easy game but a fun one !
I shall kill you dragon if it's the last thing I do!
lol, I'm glad you're enjoying the challenge! Thanks for playing!
Really liked the gameplay, needing to switch between modes is really cool, making you think fast on what you need right now depending if you want to do damage, avoid attacks or tanking. It was really fun trying to dodge the fire and shoot at the same time although i never used tank because even tank cant do anything against the first attack (it is really good against the second attack though)
Thanks for playing the game and thanks for the feedback! I have some ideas for ways to change the tank to make it more impactful
It is possible to score more than 5 points, but it is very difficult since I forgot to change the score calculation after giving the dragon more health right before submitting the project... sorry about that...
cool idea! I really like being able to switch between the three modes, they all have a very unique feel to them and I like where you're going with that. It's a little hard, maybe too punishing for not being in the right mode. The movement prediction on the tail attack was very cool to see, made speed mode a lot more impactful
Thanks for the feedback and playing the game. I have some ideas on how to make it a little less punishing including adding a few abilities to each mode that will hopefully expand the toolkit for survivability
I like the idea, but whenever the dragon uses the flame attack it shoots out a large number of flames and I basically get one-shot unless I use the tank's special ability. It's not framerate dependent is it?
It should not be framerate dependent, but I did want it to shoot out a large number of flames so that it would look more like fire breath since I wasn't able to learn the particle system enough to do that, I should probably reduce the damage per bolt so that it won't kill you outright if you get hit by one or two. I have some ideas on how to tweak the tank to make it feel better and not get one shot at higher health levels as well. Right now it works by reducing the damage by a large percentage, but I might try out making it take a fixed amount of damage instead. Thanks for the feedback!