Great game! It was spooky and fun and the story and endings were cool :)
Wavemonade
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I really liked the gameplay mechanic and how it is implemented, it is really creative and fun to play with. The artstyle and sound effects are great and make the game feel much greater. What the game maybe could use is some more indications (for example how much health you have or on what block on the spiral you are). The UI looks nice and is easily understandable. Great game :)
Really liked the atmosphere of the game. The visuals were really great and looked fantastic and spooky. The gameplay was great too, but there are two small things that bugged me:
everytime i took damage it told me i wasnt focused enough and i thought i did something wrong or i could be doing something,
and at the end I had an option for something (I try not to spoil the game and i do not know how to make spoiler tags) I said no, the game master said something and then nothing else happened and I just stood there (I thought that the game softlocked me and I couldnt do anything).
But besides these two things, Great game :)
I really liked the artstyle of the game looking like a lab of some kind. I was suprised to hear that there was voice acting which is rare to hear in most gamejam games and a neat thing to add to your game (+ the subtitles were good). One thing that did frustate me a little bit are the controls, they do not feel like they are polished enough for a precision platformer, the platforms are very precise and the controls were somewhat sluggish (in the second level where you have to jump on alot of platformers and stop at one to press a button (I believe that it was level ) I sometimes fell of the platform before i could really stop to press the button). Otherwise great game :)
Really nice artstyle, i really liked the dithering. The sounds and music that was used are also cool and fit the game pretty well. Im not sure if i did beat the game or not because after a level it dropped me back to the streets of the starting house and walking back into the house started the first dialog again. Good game :)
Really liked the artystyle and all of the moles. The gameplay is great and I liked the weapons and how differently they operate. The balancing is a bit off and it felt like using those different weapons would hurt me in the long run (which is a shame because they are really cool). Otherwise it is a great game :)
I really like the story of the game. The art is also really good but sometimes the collision arent exactly where you expect them to be or arent as generous as they could be(for example going into the house, i first didnt even knew you could go there because i thought there was a invisible wall). The music and sounds were really good and fitting too :)
Great game idea, i really liked the art and music. The gameplay loop sounds cool too and has some neat features like syncing the players or switching worlds but the mechanics could be a little bit more refined because sometimes they do lead to bugs (like the other comment pointed out). But even with these bugs the game was fun to play :)
If I understand correctly there is a base note that the rest of the instruments/waves base their frequencies on. Are the base note changed at random or is it more based other factors like the scenarios you mentioned?
And the thing that I was really wondering was how are you creating the sound? I know its based on the waves you draw in the unity animation curve but did you use a plugin to read those and interpret them as sounds or does something different happen (because I only know how to use selfmade audio files and play them back in unity but i do not know how to create those file at runtime and customise them with animation curves)
Really liked the gameplay and how you can pick up different abilities/aberations and use them. The gameplay loop is solid. I do not know how the game decides what powerup to spawn or how the chances are weighted, but it spawned but it often spawned the red dead ball aberation for me which seemed a little bit too overpowered, especially if you get it that often. Good game :)
Really liked the game. The artstyle is very cute and I liked how the music changes depending on the color you currently are. The Idea of having to change color to pass different doors is cool, but i wish it was introduced a bit better (maybe a tutorial or having to go through such doors at the start). I also liked how there are objects across the labyrinth to help you navigate the labyrinth and controls were good too :)
Cool game, I really liked the presentation and the simple gameplay of the game. I really liked the story too but i sometimes didnt catch up fully with what happened because I didnt have enough time to read the text fully (probably more a problem with myself tho). The Art and Animations also were really good (especially the animations) :)
The graphics and audio were really good (although i had to restart the game to hear most of it), I really liked how the car controls and how you can dodge the police. The game is really fun, although i couldnt play it all the way through because of constant stutters that made the game harder to control.