Finally could play it too! really liked the game and its surreal / trippy atmosphere. Good game :)
Wavemonade
Creator of
Recent community posts
The cutscenes were a real highlight of the game. I really liked the graphics and how you change perspectives without it ruining gameplay. Only criticism/nitpick I have maybe is making the UI a little bit bigger/repositioning the UI because I almost missed that there was a dialog box in the first few seconds (I did notice it pretty quick and could enjoy the story so it isnt too big of a problem).
Otherwise great game! :)
I really liked the gameplay mechanic and how it is implemented, it is really creative and fun to play with. The artstyle and sound effects are great and make the game feel much greater. What the game maybe could use is some more indications (for example how much health you have or on what block on the spiral you are). The UI looks nice and is easily understandable. Great game :)
Really liked the atmosphere of the game. The visuals were really great and looked fantastic and spooky. The gameplay was great too, but there are two small things that bugged me:
everytime i took damage it told me i wasnt focused enough and i thought i did something wrong or i could be doing something,
and at the end I had an option for something (I try not to spoil the game and i do not know how to make spoiler tags) I said no, the game master said something and then nothing else happened and I just stood there (I thought that the game softlocked me and I couldnt do anything).
But besides these two things, Great game :)
I really liked the artstyle of the game looking like a lab of some kind. I was suprised to hear that there was voice acting which is rare to hear in most gamejam games and a neat thing to add to your game (+ the subtitles were good). One thing that did frustate me a little bit are the controls, they do not feel like they are polished enough for a precision platformer, the platforms are very precise and the controls were somewhat sluggish (in the second level where you have to jump on alot of platformers and stop at one to press a button (I believe that it was level ) I sometimes fell of the platform before i could really stop to press the button). Otherwise great game :)
Really nice artstyle, i really liked the dithering. The sounds and music that was used are also cool and fit the game pretty well. Im not sure if i did beat the game or not because after a level it dropped me back to the streets of the starting house and walking back into the house started the first dialog again. Good game :)
Really liked the artystyle and all of the moles. The gameplay is great and I liked the weapons and how differently they operate. The balancing is a bit off and it felt like using those different weapons would hurt me in the long run (which is a shame because they are really cool). Otherwise it is a great game :)
I really like the story of the game. The art is also really good but sometimes the collision arent exactly where you expect them to be or arent as generous as they could be(for example going into the house, i first didnt even knew you could go there because i thought there was a invisible wall). The music and sounds were really good and fitting too :)
Great game idea, i really liked the art and music. The gameplay loop sounds cool too and has some neat features like syncing the players or switching worlds but the mechanics could be a little bit more refined because sometimes they do lead to bugs (like the other comment pointed out). But even with these bugs the game was fun to play :)
If I understand correctly there is a base note that the rest of the instruments/waves base their frequencies on. Are the base note changed at random or is it more based other factors like the scenarios you mentioned?
And the thing that I was really wondering was how are you creating the sound? I know its based on the waves you draw in the unity animation curve but did you use a plugin to read those and interpret them as sounds or does something different happen (because I only know how to use selfmade audio files and play them back in unity but i do not know how to create those file at runtime and customise them with animation curves)