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The Cycle Continues (Bigmode Gamejam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (graphics, audio) | #245 | 3.051 | 3.667 |
Fun | #307 | 2.496 | 3.000 |
Originality | #330 | 2.681 | 3.222 |
Theme | #378 | 2.404 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Everytime you die, you have to change how you play (your game mode) because your weapons, bullets and other statistics (like movement speed) are inherited from the enemy that killed you (you basically become the enemy).
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Comments
Shoot shoot shoot. They all must die.
nice visuals !
I really liked your use of color saturation for health level, I thought that was pretty cool, especially with all the colors from the orb projectiles and I think the transition to the new unit upon death was pretty good. I think it would be fun if there were some movement abilities like a dash or something, but I also get it's not necessarily that kind of game. It was fun jumping around, dodging projectiles, and picking a new gun to get killed by so that I can use it. The scaling of new projectiles types and weapon types was pretty good, maybe a little faster? Fun game overall!
Love the game. I want more lvl, pls do a part 2!
I like the red ball bullets <3
This gameplay is really fun and above all else feels extremely polished , which is incredibly hard to pull off in such a short time. Very nice work
Very original and fun!
This idea is extremely fun and inventive. I LOVE this concept a lot.
This game looks so cool, well done! Really like the shotgun.