Good game! We took a similar approach in our game with the concept. I'd suggest adding the controls from the start, so players don't need to figure them out on their own. Another improvement could be providing an easier way to switch modes, perhaps using the mouse wheel, so players don't have to release their fingers from WASD to make the change.
Play game
vArys - BIGMODE Game Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #260 | 2.935 | 4.000 |
Fun | #351 | 2.201 | 3.000 |
Presentation (graphics, audio) | #388 | 2.201 | 3.000 |
Originality | #434 | 1.992 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
You play as a robot that transforms into different "modes" that change up the gameplay
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