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BrunoArce

28
Posts
2
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A member registered Feb 02, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for your kind words! We're delighted that you enjoyed our game!

Thank you for your feedback! I believe the animation issue you mentioned might be related to performance, and we plan to investigate and address it. We agree with you and we are committed to introducing new mechanics and incentives for mode swapping in the future. Once again, thanks for your support!

Thanks for the feedback! We're so glad that you enjoyed our game. As you correctly said, given the two-week time frame, it was too difficult to include all the modes. However, we look forward to ongoing development to make it possible in the future! 

Thank you for the fantastic feedback! We're delighted that you enjoyed our game. Your positive comments on the world's aesthetic mean a lot to us because we aimed for everything to feel like an integral part of it. Thank you for taking the time to play the game!

Thanks for playing our game! We are planning to do that 😁

Hey! Thanks for taking the time to play our game and sharing your feedback. We didn't have too much time to work on the sound design because we prioritized other aspects of the game. However, we're eager to improve it in the future, incorporating specific music for the boss fight and various cool sound effects, as you mentioned.

Hey! Thank you for playing our game and sharing your thoughts. We definitely want to enhance the overall sound design, unfortunately, the time frame didn't allow for it 😔. We also have some ideas to encourage mode swapping during combat that we plan to implement in the future!

Heyyy, thank you so much for the feedback! Your words made us really happy. We're pleased to hear that our effort to polish the game finally paid off.

We considered the possibility of having seven modes, but, of course, that was a huge scope for a game jam. We also discussed the idea of unlocking and using a third mode after defeating the final boss, but it proved to be too much as well. Consequently, we opted for the "To Be Continued" ending, leaving room for imagination 😁. 

We would love to keep working on this project, so your words mean a lot to us! Thanks again!

Thank you for your fantastic feedback! I'm really glad you enjoyed the visuals and had a good time playing. I do agree our artists are awesome 💙 We are fortunate to work with such talented people. Your insights on the gameplay, especially the modes, are spot-on. We will be exploring ways to add more strategic depth, encouraging players to switch modes during combat. Your support is truly appreciated, and we're eager to continue refining the game! And again, thank you so much for your words!

Thank you so much for your feedback! I'm glad you enjoyed the game. I appreciate your suggestion about enhancing the sound reactivity to modes and the environment – it's a great point for future improvements. Thanks again for your positive words!

Super fun and polished game! I really loved the art and how well everything is integrated. Great entry, congrats team!

Fun game and super cute art! Congrats!

I really loved the intro! The created mood was exceptional. I struggled a bit with the controls at the start, but I really enjoyed the game once I understood them. Great job, team!

Really fun game! While I didn't have the chance to play it with a joystick, the keyboard was super responsive! It's impressive the number of characters you managed to add to the game. Congrats for that!

Really relaxing game. I loved the way the creatures evolved! Good job, team!

The game was pretty funny! As others have mentioned, it would be nice to have more checkpoints to avoid frustration when dying. Great job team! (I love Bobby).

Loved the hilarious chat and the autochess vibe. I see great potential with this one! It was a really fun experience. Great job!

Good game! We took a similar approach in our game with the concept. I'd suggest adding the controls from the start, so players don't need to figure them out on their own. Another improvement could be providing an easier way to switch modes, perhaps using the mouse wheel, so players don't have to release their fingers from WASD to make the change.

Great game! Loved the concept of changing the game genre during gameplay. Also, it was fantastic to discover that a previous section that initially posed a challenge (falling) became accessible once I unlocked the Metroidvania mode. Congrats!

Can't believe the number of NPCs you managed to add here! They're a really good way to introduce players to the game and the world, which is quite large, by the way. Congrats!

Loved the mood you generated with this one. The controls felt a bit weird at first, especially the inverted X axis, but regardless of that, I really enjoyed the game and the narrative. Congratulations!

Awesome game design! I truly enjoyed (and, admittedly, suffered through) this game😂. The music was on point too. It would be great (and funny) to know how many lives were needed for each of the modes. Congratulations!

Thank you for taking the time to play our game! We're delighted that you enjoyed it. Indeed, we will be working on improving overall performance. Thanks again for the feedback!

Thank you for your kind words! We really wanted to implement a boss fight, so we pushed ourselves to make it happen 😂

Hi! Thank you for your kind words. The fact that you see full release potential means a lot to us! We are aware of that feel when moving, unfortunately, we didn't have much time to focus on performance, but it's something we would like to address.

Hi! Thank you so much for your words. I agree we should do some adjustments to the enemies, it's a bit hard to balance difficulty during a game jam when a lot of things are constantly changing 😅. Regarding controls, we are aware it's a bit hard to play with the touchpad, we would like to add support to play with joystick so we give more options to the players. Thanks again for taking the time to play our game! 

Hey! Thank you so much for your feedback, really appreciate it. We wanted the gameplay to feel dynamic so that's why we have low cooldowns. However, I totally see your point, we're so glad you like it thanks again!