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DrillSoft Games

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A member registered Apr 10, 2023 · View creator page →

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Very cute game! Definitely polished and has great art + music. This was a really fun game, great job executing on this!

This is a really cool idea! It reminds me of one of the mini-games from Kirby 64!! No notes really, except that I'd love to see what this would like singleplayer with an enemy AI!

The artwork and music in this game was awesome. I thought the climbing mechanic to stop yourself from exploding was pretty unique. I'd be interested in an expanded version with more mechanics, but this was great for the jam. Nice job!

This was an awesome game. I though the controls were a little awkward at times but once I got used to them it was very fun. I'd love to see an expanded version of this but this was perfect for the jam. Great art, music, and gameplay!

Very cute art! I think with more content and variety this could be expanded, definitely a great aesthetic.

Very good job! I like games like this a lot - this definitely has potential. I think continuing to build on this concept could be great.

I saw "This Man" and decided to give it a try lol. I'm not really into horror games so this one wasn't for me, but overall the atmosphere was very creepy and seemed well done.

Also, is there a way to drop an item if you pick up the wrong one? I had trouble figuring that out and started over.

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Cool art and mechanics sound interesting, but like the other reviewer wrote, I had trouble getting past the first bit of dialogue unfortunately. If there's something I should try to get further in the game, let me know!

I had a lot of fun with Mr. You!!! On Ice! The premise is a great interpretation of the theme, and I'm a sucker for games with a pick-one-of-three upgrade system. I also really like Mr. You's design - he's very cute. The basic enemy attack patterns were easy to understand and deal with individually, but having to deal with several at once was a fun challenge, especially on slippery ice. 

That said, I think the game could significantly improve if you toned down the acceleration from being pushed around by your own quills and reduced the size of the rink. I found that the main source of difficulty was dealing with red balloons, because I could comfortably snipe blue and green balloons from almost anywhere by just clicking on their off-screen indicator arrows (a very nice touch, btw). Most of my losses happened because I tried to shoot a charging red balloon too close to the edge, which felt like I had no choice but to unalive myself.

I had fun with Knife Skills! It's a simple yet challenging sort of game that made me feel excited to try to beat my own high score. In an updated version of the game, I'd like to see you update the algorithm for spawning peppers. To me, it looks like you're always spawning peppers in the quadrant opposite from where the last pepper was cut.  This looked a bit rigid, and it led to a somewhat frustrating play pattern. To get the most peppers, I had to traverse the longest possible distance on-screen (i.e. the diagonal) without having many peppers in between me and the next big bunch. Reaching those huge packs of peppers always felt great, especially toward the end, but getting there was a bit of a drag. Additionally, I think having some simple sound effects would go a long way toward elevating this experience!

I had fun with Mr. Splat! The artwork is definitely a neat departure from what I'm used to seeing in game jams. It's very unique and suits the weird vibe you put together. For a rhythm game, I think I would've really liked to see the complexity of how notes appeared steadily increase over time. The music was solid, but its relationship to the notes on-screen felt a bit flat. The world needs more rhythm games though, so please keep it up!

Thanks for putting this together! I like the funny little pizza demons a lot, and I'm a big fan of arena battler games. I managed to make it up to Wave 4 on my second try. 

The basic premise is good, but I think Pizzageist could feel significantly better if you made some key changes: reduce the map size, increase the player's attack range, and make each sibling tag in and out of the game instead of having all three on screen at the same time. It was a bit frustrating to lose lives even though I couldn't control their movements to dodge pepperoni.

Slice to Meet You was a great interpretation of the theme! I really enjoyed the visuals and the game's simple yet satisfying premise. I'd love to see the game expanded with more enemy behaviors. 

brick

Fuse on the Loose was a blast! I had so much fun with this tight, intuitive puzzle game - it's impressive, inspiring work for sure. Thanks for all the hard work you must've put into it!

I had some issues with the RMB movement and spacebar for movement - I kept accidentally opening up the developer tools on your game's web page lol. Otherwise, the inputs felt pretty responsive. I think you could improve the game significantly by adding in some goals to drive interactions between the main character and enemies (e.g. some exposition, an EXP bar, or some UI elements to give the player feedback). Additionally, it would've been great to see you lean more heavily into the main character's mutant powers! The head explosion attack was nice, but losing HP felt overly punishing.

Very impressed that this was your first game development project ever  - you've built out some solid bones for something that I can easily imagine as a larger project. If you decide to iterate on this concept in the future, it might be cool to forced the player to move in a variety of different patterns. I got to level 8 just by kiting the enemies in circles. Creating enemies with new attacks could go a long way!

Nice art and cool concept of taking over enemies you've defeated! I think an expansion of this with more enemies and some QOL stuff like being able to speed up dialogue would be great. 

Nice demo!

I think the mechanic has potential, but definitely needs some of the stuff you had mentioned wasn't implemented due to time. Cute art and the music was nice. I'd be interested in a version where there's a set objective to accomplish and an option to become big or small instead of having to wait for it to happen.

I'm a big fan of Barugi! The art is gorgeous, and the gameplay is fun and intuitive. Chaining together enemy kills with big, destructive spells felt great. I would love to see this developed into a larger project.

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I had a great time with Blunderbolt! The music, colors, and dancing wizard brought major charm to a simple yet enjoyable gameplay loop. What's the best score from your team?

I really enjoyed your use of busters as an all-in-one resource! Very creative interpretation of the jam's theme with a great sense of style and progression. It was really fun to slowly watch the screen fill up with little guys and buildings. Clicking to assign busters to buildings felt intuitive and responsive.

Thanks for playing BITKIN! Agreed, developing a more robust Bitkin defense system for when you're away solving puzzles is something we've discussed internally. We're glad you enjoyed using the character creator to design your own Bitkin. It was a funny coincidence that you also made a game about little dudes for this jam :D

Very cute platformer! On KBM it was a bit hard to make some of these jumps, but I know that's already feedback other people have given. I liked collecting the apples but it seemed like there wasn't much incentive for doing that other than for the sake of collecting itself. Maybe there should be a certain number of apples needed to unlocked new levels, or the apples could be a currency for some kind of upgrade shop? 

I also ran into a bug. After I played the first two levels, I then clicked on the locked fourth level, which seems to have loaded it but the screen was totally black.

Overall cute idea and nice job!

Cool little tower defense game! I think the turret mechanics were really well done. I agree that this is definitely a solid base for a game. Maybe if the turrets could auto fire, or there was something else other than the player's health to protect, there'd be more incentive to play for longer. Nicely done!

The music was a bit loud I think and the art was somewhat stretched out, but this is a cool idea. Maybe if the bullet got faster the longer you played, it would add a bit more challenge.

Very fun game. After trying to time my shots, it felt like I was able to get the most money in the quickest amount of time by spamming my shots instead. It looks like there may have been obstacles in the sky based on the screenshots, but I never ran into any. Still had a great time playing this one, I love games like this!

Sorry, I had tried to attach a picture of the end screen with my playtime (which was about 30 minutes) but it looks like it got lost. I just meant that it didn't really take me that long to play each level lol. Everything was very easy to understand and I had no issues!

I had to step away a couple times while playing this, but it was easily one of my favorite games in the jam. Such a great idea! I love physics based games like this. Great job!

Awesome art and funny idea! The name really got me too lol. I agree with some of the feedback that it ramps up very quickly and is hard to follow at times. I think expanding it with some in-game tutorials would make the game even better. Great job!

Funny idea for a game. I think it could've been cool if there was some more variety in the objectives of each level, or more powerups. The notebook art definitely stood out, good job!

That roll animation was amazing! I felt like I was basically invincible if I spammed it, so I agree with some comments below. A stamina bar and some intentional pedestrian configurations would've been awesome. Still nice job! 

I definitely felt like a weapon! Really cool upgrade system and awesome art. I think I had a glitch where enemies got stuck in a wall, but sneezing on them moved them in the hallways lol.

Really cool and polished! Everything was very intuitive and I appreciated how the simple mechanics built on each other as you progressed. Definitely one of the best I've played so far for this jam!

This is a cool idea! I had a little trouble figuring out how to find the dogs at first, but it was fun digging through the terrain and their abilities were cool. Good job!

Definitely a bit Pikmin inspired! Thanks so much for playing!

Thanks so much for playing! It's awesome to see that someone made it all the way to the end!!!

That is totally fair and I agree that it can be tedious - at some point during the planning stages we were hoping to add teleporters to each room that took you back to the workstations, but that never panned out.

Out of curiosity, do you know how long it took you to finish it?

I had a lot of fun with All the Better to Date You With! Juggling lots of mini-games was both challenging and enjoyable, and the controls felt tight. Of course, my favorite part was the art and music. I would love to see more work rendered in this style. Fantastic job by all the devs.

Really cool idea! I liked the use of the theme and the chess motif was awesome. Definitely rough around the edges but I enjoyed this one. Great job!