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How does your game represent "Power"?
When I read the word "power," I got the idea of making a game where the main mechanic revolves around using the power of a power drill to progress.
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Comments
The idea with the camera is genius! It was extra daunting going around corners in a Silent Hill fixed perspective sort of fashion because you couldn't see what was there. I wasn't sure about the slow walk speed and huge space, but SPOILER: when the first threat imminent warning came up and I had 30 seconds to travel 10 meters, my stomach dropped. Great experience! Loved the voice acting. I hope the goblin enjoys the tremendous domino I had on my back.
Tremendous domino hahaha xD. I hadn't thought of that.
I just wished that the camera wasnt so weird
very cool game. i really liked the voice over it added a lot of charm to it. great work :)
I never knew a Strand-Type game could be so scary.
2nd person horror game is way too scary, great game!