Cool concept! I loved the idea of being able to form words with the letters of "POWER". Great, snappy animations. The arrows on either side of the leading card felt a little crowded, maybe they could be made more transparent? Nonetheless, a fun game, well done!
Jabr0ski
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There are some serious bones to this game, I could definitely see myself playing a longer version. The power theme was struck fantastically with the arm wrestling and the mashing controls. I was a little confused at first thinking I had to mash just A or Left to push left, but I got it eventually (alternate A and S). I love the abilities which let you decide when you want to hit the gas or take an obsidian break. It adds some real depth. Programming your abilities in with your right hand like your modifying your cyber arm on the fly with Konami codes? Amazing. Well done, team.
Also my wife lets me beat her in arm wrestling.
I'd be seismic slamming too if somebody put my bananas in a bunch of cubes. Great idea for a mechanic and super well implemented! I did have some trouble sometimes climbing a vine going next to a block which would stop me if I was off centre. Nonetheless, the level design was great, each one felt like it had an intended an interesting path to follow and the challenge increased satisfyingly. The art and effects make for an extremely polished game, well done!
This was super cool! It was satisfying solving the puzzles and seeing all the care put into the presentation and little animations. Enjoyable and well crafted!
SPOILER: I did find myself stuck at one point and I wasn't sure if I had missed something. I tried for about 10 minutes but inevitably gave up. I had used and was holding the wrench, gas can, hammer and wire cutter at this point. At the big yellow machine, I had entered 60, 60, 40 and then was unable to interact with it again which seemed different from other interactables. Not sure if it was bugged or I just missed something. Feel free to ask if you want more info!
Thank you! I hoped the gentle atmosphere might help to contrast the intrinsic frustration of falling over and over again. It's definitely difficult, I have a few ideas around this concept that I would like to try post-jam to shift it in a slightly less sadistic direction. Thanks again, I really appreciate it!
The idea with the camera is genius! It was extra daunting going around corners in a Silent Hill fixed perspective sort of fashion because you couldn't see what was there. I wasn't sure about the slow walk speed and huge space, but SPOILER: when the first threat imminent warning came up and I had 30 seconds to travel 10 meters, my stomach dropped. Great experience! Loved the voice acting. I hope the goblin enjoys the tremendous domino I had on my back.