There is a hidden Trophy in that area to set on the left pedistol! It was over in those planters toward the rear lol I didn't indicate too well on that part, I'll admit. I appreciate your feedback! This is just a showcase for what I learned, but I have been wanting to expand on these mechanics and build something to the likes of parkour. A lot more movement abilities though! And the atmosphere wasn't entirely intended to be Liminal, more Brutalist but I will work it some more and maybe get something bigger rolling for the future. Again, thanks for playing! I appreciate your time and feedback!
TheHairyDizz
Creator of
Recent community posts
Good start! Good to have some combat and impressed with the health system! I enjoy breaking out of the games, so I spent a lot more time just exploring out of bounds lol that just me though, unless you have an open world I suggest placing some basic shape meshes and making big walls with them, then setting them to "Hidden in Game" on the right panel for the places players aren't supposed to cross. Good job! Add some audio and you've got yourself a good proof of concept!
I enjoyed the music and the movement was nice as well. Good mechanic with the camera and picture taking, I enjoyed that it filled in the object with the original mesh, like putting the past together vibe. Well done! Although, accessibility may be an issue for those who don't have a game pad. The only way I was able to play was with an Xbox controller and even then the layout seemed to be catered to a PlayStation controller. It wasn't complicated for me to pick up on, as I prefer the PlayStation controller, but others might find it a bit confusing if they're only using Mouse and Keyboard or an Xbox controller, without being familiar with the PlayStation layout. Glad you got it all packaged up! Was a nice little adventure!
I respect that! I'm grateful for your time, thank you for playing what you could. I have a few quality of life improvements I'd be willing to implement, because it's garnered enough interest. I'll leave it be for the remainder of the jam, as this is what I was able to tackle in the time provided. However, I think a major change will be in the two rooms that even have a death barrier when falling off, it should just respawn you outside of that chamber with your progress saved up to that point, because I do agree, it can get pretty annoying having to replay all that 😂 The story was heavily inspired by Lovecraft and Egyptian theming! Glad you got that vibe out of it 😁 There is a touch more diologue after that chamber, but I'll update this sucker before you give it another spin (if you choose to do so) Thank you again, for your time! 🤘😎
Thank you so kindly! I appreciate it greatly! The environments were all done by hand with the modeling tools in UE5.2 so they're not super extensive, at least with my knowledge lol I know they've seriously upgraded it in 5.4 so once my current projects are done, I'll move up to the newer versions and practice at getting better at modeling. I have no idea where to even start with other modeling software like blender, but I'll need to learn eventually lol thanks for your time though, I'm glad you got it! 🥰
Thank you so much! Glad you enjoyed and I appreciate your time 😁🙏 as for the physics, I do know they collide weird with the player capsule and I'll be totally honest, that was the last thing I enabled before calling it a night and uploading lol I only noticed when I test played and just decided to leave it. I'm positive a change the Angular and Horizontal dampening would solve it so they don't go wild, plus adding a tad bit more to the Mass probably would have helped. It was my fault, total over site in the last moments before packaging 😩 but again, thank you!
Were they giving you some flickering as well? Seems to be a trend, I'm sorry haha thank you for playing! I'm curious to see what y'all are experiancing because I did add a Light Function to add a small fire flicker. For me, it doesn't look bad but I do agree the lantern is a tad flickery lol anyways, thanks again and I hope it didn't make it too unplayable 🤣
I appreciate the feedback! I'll hit the drawing board for an update later on, primarily made it for the jam, but if it's promising enough I'd happily work on it more! Yeah the lamp lighting in particular when you're moving is pretty flickery, I have it set somewhere between 300 and 500 however, the intensity is really really low and I suspect that mostly. But again, thanks for taking the time to play through! 😁
Thank you so much for giving my game a shot! I'm really grateful that you attempted it, and really appreciative that you enjoyed it! That last cube that you had trouble with, is a little finicky. It works just the same as the others, but the interaction system I use for interacting with those cubes is kind of janky. In order to fix it, I would probably have to unravel everything and start from scratch. I have another system I'm attempting to implement, but no promises for an update at this time. If you would like, feel free to attempt it again, but stand back a little ways from the cube and try picking it up with a held left mouse, click. Getting it over the ramp, might push it into your face but it will go over. I'm sorry for the hiccup and long work around, I do appreciate your time regardless. Thanks again!