Super fun! I was surprised by well balanced it is, I feel like the costs for guns, the amount of drops per enemy over time, amount of XP needed for each level up, and the spawn rate of enemies over time were really well tuned. One thing is that it really doesn't get any more difficult after a while, I think health pickups should have gotten more rare as time went on. Also I think the pacing is just a bit slow, I assume wave 9 would never end but then I surprised with a boss in wave 10! I think that was a really cool inclusion. Also I somehow used by double shot machine gun (best combo btw) to shoot the boss outside of the area? So I had to kill it standing next to the bottom wall. But yeah I think with some slight adjustments this would be an awesome score-based survival game. Great job!
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E(ELIMINATE)A(ALL)Z(ZARGNOIDS)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #471 | 2.475 | 3.500 |
Theme | #710 | 1.768 | 2.500 |
Presentation | #719 | 1.650 | 2.333 |
Originality | #740 | 1.650 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Destroy your enemies, and power your main character up to take on tougher challenges!
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