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How does your game represent "Power"?
Orblorgos gives the player the ultimate power: the power to create new, unimagined levels. But it doesn't end there- once a level is published, anyone can creatively command of their orblorgos to beat levels in record times.
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Comments
Love the original concept! I had a similar idea of having a player that doesn't move and controlling other things to move them along. You expanded on that in a lot of interesting ways and managed to fit in so many different levels as well as a level editor. It's cool how we started off with a similar concept yet managed to make such different games. I'm truly impressed.
Thanks so much for taking a look and for the kind words! That's cool that you found a similarity between the games, going to give yours a shot!
A little unwieldy at first, but it quickly becomes very fun to blast around with the Orblorgos! There's even a level editor, pretty impressive.
Thanks so much for playing! Glad it felt like you were able to get the hang of blasting the orblorgos :)
Very Challenging game! I liked the sounds of the Orblorgos as they (unfortunately) plummeted to their doom.
I'm glad you liked the sfx! Had a lot of fun with them :)
Love the platforming madness this creates and crazy you even implemented a level editor! great time
Thank you so much for playing!
Really cool idea! I am unfortunately not good enough to enjoy the entirety of the game but sick idea nonetheless. Balancing between using Orblorgos for speed and power makes it a both interesting puzzle/platformer.
Thank you so much for the feedback and for playing the game!
As a fellow appreciator of hard content I spent an hour beating some of these absolutely brutal levels. Anything that has the wall chasing you is absurdly hard. this game is great though and hopefully someone builds some levels to fill in some early game learning curve because getting used to the launch physics is pretty tough. I completed a few levels with sword in the name, but I never actually built a sword I would just shoot my orblorgs like a gun. Really fun really hard game. Well executed concept.
we're so happy to see someone experience these brutal levels!
Thank you so much for your kind words and for playing the game so much!! I'm so impressed that you beat the sword levels with the gun method O_O
The procedural animations are insanely smooth, scratches an itch in my brain.
Thanks, I spent waaay too long on them (:
This game is very creative and original its very very fun BUT the avg player might not experience that fun, the game spike in difficulty is too high, the first level I died a few times second one was easy but on for the life of me I can't finish the third one, I got to the first checkpoint somehow but every time I spawned I was instakilled by the WALL.
pressed reset on accident I forgot it send you back not to last checkpoint but start of level which made me quit.
But this game has probably the most unique and fun mechanic ive seen in any games in this jam
Glad you like it! Yeah we need a more gradual ramp up on difficulty.
Feel free to make new levels and post to community levels (:
Thank you for this feedback! Going to try and be really mindful of this for whatever jam comes next. The boost orblorgo level is a bit easier but comes a bit later if you wanted to hop around the levels, but def think it could still use some tuning as well.
Really grateful you kept playing despite the difficulty balance issues!
Really creative core concept with some surprisingly nuanced and deep mechanics. Retaining speed throughout the level could be hard but once you nailed it, flying past enemies and straight to the flag was super satisfying. Felt almost like Super Monkey Ball but with Rocket Jumping, a mashup I'm here for. Including a level editor is a fantastic cherry on top too. I feel bad for leaving some of the orblorgos behind, but the feeling of the wind rushing through my hair (er- around my ball) is worth sacrificing them like lambs to the slaughter, no matter how cute their "whee" sound is.
Haha glad you liked it! And glad you felt guilt for leaving those poor orblorgos behind
Haha thank you so much for your kind words and for playing the game!!
thats a really cool original idea, nice!
thanks!
Quite ambitious! I mostly played around with the editor and did not finish that many map's I'm afraid. I could not find a way to undo things, so I bricked a couple of maps..
Haha we almost had undo working!
Cool concept and there's a lot of content! Bit of a learning curve but I had fun
Very ambitious game! I think the game could benefit from some more structure though, but admittedly I don't think I got to experience all the game had to offer. Launching the blorgos was fun.
Thanks so much for taking the time to play and for the feedback! Agree that some more structure would be helpful - glad you liked launching the blorgos (the same nickname we use haha) :)
Really creative idea. Still wish I could get my orblorgos back in the ball.
Oh yeah, we debated a lot about allowing sword orblorgos to go back to the ball
It makes it easier to design levels if you can't go back
Level editor goes crazyy!
Thanks!
Really creative idea and having a level editor is a great addition.
Thanks so much for taking the time to play!