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How does your game represent "Power"?
Our game takes the theme power and uses it as a baseline to build on the design style and the mechanics of the game. With the playable character being a plug, the idea was that the player would get power by plugging into outlets and use that power as a requirement to open the door and complete each level.
There were considerations on using power as a mechanic for other interactable like the cables the player can swing on, but due to time considerations we were not able to implement this.
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Comments
A nice puzzle platformer, though I do think the difficulty spikes a bit too fast. Some sounds would also be nice for things like when you pass one of the objective plugs. Nice work though!
I really like the swinging, very cool. I think the levels got pretty tough pretty fast, although I feel my game is same way lol. Nice job!
Nice work! I really liked the main character art and the swing mechanics! I really liked the concept of swinging using electrical cords :D
Fun game! Cute art and cool momentum mechanics. Controls felt a bit finicky, but it ended up being more fun than I expected. Could use some music and SFX!