Man this was incredible! Super clever puzzles and charming as hell! Great work, would love to see more!
Kurt Plouf
Creator of
Recent community posts
A charming puzzle platformer! I would agree with other comments that giving the light sticks just a little light would be nice but I have also seen you would prefer to keep it as is. If I could I would suggest maybe increasing the distance from which you can see them then. I feel that would help give the player a little more to work with while not sacrificing too much of how you envision them playing. I do also think the timers on the sticks are a bit unnecessary. Overall though this was cool game and I had fun trying to optimize my light use!
Man what an interesting experience! Looooved the 2d art and the 3d environment does such a great job of snapping the mood into being ominous and eerie while also oddly comfy! While I would have liked a little more from the gameplay loop, the intriguing setting really kept me engrossed. It scratched a weird itch I didn't realize I had, but also left me wanting more. Great work!!
Unfortunately just couldn't seem to fully figure out what was going on. I tried both Wind and Fire and I managed to win with wind but I really only think it was because I kept using the lightning strike. While a proper tutorial would be nice, I think what would also help is having a match start with less available to the player. Not super sure how you could go about that with this game in particular, but often times in resource management games having the player start with less tools and gradually expand can kind of act as a natural tutorial!
Definitely had some fun though I did unfortunately run into a number of issues. The title screen initially wouldn't respond to me pressing anything whether on my controller or my keyboard. The game also seemed to lock up completely if I restarted from the pause menu (would reset the level but I was unable to control the vehicle or pause). I do really like the idea here though! There were some great moments of everything just clicking in and going nice and fast only for me to mess up and suddenly be scrambling to readjust my head to the unique controls haha
Had a great time playing this! Feels super polished with fantastic presentation! Really my only critiques are that the ui feels too small during gameplay and I would like a little more feedback when doing damage and taking damage. I couldn't fully tell whether or not launching grappled enemies into others was actually accomplishing anything and there were times I didn't even realize I was being shot since the bullets are small and I barely saw any affect on my character. Aside from that though this was incredibly well made (especially thought the level design was a standout!), great work!
A really solid arcade runner that I could def see myself getting hooked on! I do think the game could use some polish regarding clarity though. I initially thought some of the obstacles were actually background elements due to them sometimes blending in with polarity fields. There were also times where I would die because I didn't know an upcoming field would be significantly stronger. And I did also notice there were occasionally times where it seemed as though the field being shown was actually opposite of what was shown (e.g. a red field pulling me in while I was set to a red charge). I think addressing those aspects would really help make this even more fun! Great work!
Wow, just wow. First full 5 star rating I've ever given during a jam! Such a sleek, exciting, clever, and fun experience. If you guys were to go further with this I'd absolutely be picking up a copy! Really the only thing I found to critique was that it's initially a little hard to read that the boss was one you can't attack until the very end. Had a few restarts happen since I was trying to land a hit during the animation where it's spikes went away temporarily. But aside from that, this was truly incredible!
A really solid and unique premise that I could see a lot of potential with! The controls are a little weird to get used to and the lack of a means of retrying a level without running out of power is a bit of a pain, but I had fun playing and liked how you gradually gain more ways to edit the levels!
A nice little survivors-like! Would like to see a way to sell weapons since I ended up loading up on pistols only to then realize that meant I couldn't try out the other weapons! The wave timer also feels a little odd as a mechanic here. You either clear the wave early and end up having to wait for the timer or time runs out and clears the wave while leaving the rewards of the enemies that were left. Critiques aside I still had a nice time going through waves and getting stronger!
Really neat approach to the theme! Love the dynamic music based on speed and while it's a bit too slippery for me, the controls are overall really nice and responsive. My main critique would be regarding the level design. The levels feel too small and the turns too tight to really keep your speed going. Though I'd say you could go with 2 approaches with that. Either more linear levels like the last one, or (and I feel this would be the more interesting approach) you could make power drain a little slower / add a drifting mechanic to help make those turns a little more accessible while keeping up the pace. But overall a really solid entry, nice work!
Really love the visuals, I'mma huge sucker for those old isometric 3d graphics reminiscent of The Sims 1! While the gameplay loop is solid and I like the use of various drinks for the power- ups, I did find punching enemies to feel a bit too inconsistent. Being able to move slowly during attacks as well as not locking in the characters direction while doing a combo would I feel help alleviate some of that inconsistency. Something else that would maybe help is to have the player's attack hitbox extend ever so slightly as they face more north or south since I did find my attacks felt the least consistent in those directions. Also found that after a few rounds the game seems to just repeatedly finish waves with no enemies. Critiques aside, congrats on a successful jam entry!
Really like the character models! The main puzzle was a little too abstract though. I do like how you set up the panels with red lights as being bad to step on prior to reaching the grid puzzle, but that gets contradicted with stepping onto the grid for the first time. I'd maybe have an additional light color for representing panels you can step on but don't progress the puzzle to add a bit of clarity as well as something to help teach that your goal is to reach the green panels.
What a fun spin on mini golf! Always been a sucker for games that take a mechanic and run with it and this definitely nails that! Realizing I could use both enemies as well as their bullets were both great "ah-ha!" moments. I would like to see some ui elements for things like par as well as current stroke count though. I think having them displayed would go a long way in helping bring out the really neat underlying puzzle of how to play each level as optimally as possible. All in all though great work!
A really great entry for sure! The presentation is phenomenal and it has some very well designed bullet hell patterns to learn. My main critiques are there's too little feedback for the player both when dealing and taking damage (largely just from a lack of sound effects), as well as I noticed a number of the bullet designs had hitboxes that were larger than their graphic would imply leading to some annoying damage I thought I'd avoided. All in all though I had a lot of fun seeing how far I could get!
Such a cool approach to the theme! Had some performance problems on browser (every time after "logging in" the first time I used each spell would freeze the game up for about 2 seconds) but aside from that it was a really nice time! The accuracy of the chat is sooo good too lmao Will also definitely be giving the ost a download! It absolutely nails that nostalgic feeling
Super fun puzzle game! Really only gripe I have is some of the colors are a bit too close so the final stage had me putting some tiles in bad spots due to not being able to really tell what the animal icons were anymore. Though I wasn't playing in fullscreen which likely alleviates that lol Great job though! Really has that early Xbox Live Arcade vibe I didn't realize I had so much nostalgia for.
Really enjoyed how the level design allowed for alternate solutions! Got a bit stuck at that first pool though since I didn't think to absorb the water lol also had more than a couple times where I'd forget double jumping with the second form would lock my momentum and zoom past where I was aiming. Once it all clicked though it made for some really solid platforming!