Fun game and cool characters, but really wish it had controller support. It's really easy to implement in Godot, so I would definitely recommend adding it to any platformers!
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Alternation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #198 | 3.357 | 3.357 |
Presentation | #213 | 3.679 | 3.679 |
Originality | #313 | 3.357 | 3.357 |
Theme | #448 | 2.750 | 2.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You must fight against an alternate version of yourself, who is significantly more powerful than you. I've tried my best to emphasise the sheer difference in power between the player and boss, through the gameplay mechanics and stylistic choices. One example is that the boss can't take damage directly and must get staggered first.
You also have a dash-power bar, which you carefully need to control, since it's responsible for quick displacement, attacking and also blocking attacks.
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