wow had a lot of fun with this game
Haxking
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Surprising amount of enemy and ability variety and the game is also quite challenging. However (this may be because I suck at the game). I don't feel like stopping to attack pairs well with enemies that keep putting pressure on you. Since the levels automatically ends anyway, as of right now it's probably more worthwhile to just keep running away than to fight back. Probably just an issue with balancing or I suck really bad at the game.
Oh yeah, the art is also amazing!
love the vibes and style, we were considering doing something similar at the beginning of the jam. Would be a tiny bit better if I could use W and S to zoom but other than that the game stands out quite a bit from the others.
Also it appears that you can zoom out with mouse-wheel but not in? probably a small bug.
Almost top-down perfection, sound and style are top-notch and the gameplay is bug-free and feels like it's the right difficulty.
Only issues/improvements to make are:
- Other binds for switching size, maybe scroll-wheel?
- Some very noticeable lag when a huge amount of enemies appear (might only apply to hard mode which I think has more enemies)
- The large size hammer is too unbalanced, it practically provides an escape option to anywhere on the map, a safety net with knockback and it also has a ridiculously short cooldown. on the other hand, the small size's dash is worse for escaping and mobility yet seems to have a larger cooldown.
Other than that, very good eye-opener for me to see how to spend less time on art and effects during jams.
thanks for the feedback! I was planning on adding a hurting sound tomorrow along with the leaderboard. Also it seems like the game lags a lot on web, and some melee attacks don't register, but when an executable runs it seems fine (though the melee hitbox is quite dodgy if I were to say so myself). also the player shaking is probably due to my lack of skill in art, since i tried to make a sprite-stacked player but it looks kinda off.
Anyways, thanks again for the feedback! seems like a hitsound makes bigger difference than I thought.
If i update my submission now will it make any difference jam-wise? Either way I had quite some fun and am pretty proud of what I managed to make by myself. I look forward to checking out the games of others!
btw what happened was that with half an hour remaining I was exporting on Godot but realised I had no idea how it worked. All the game files are available so if you were curious you could run it in Godot yourself, though that's a lot of unnecessary effort.