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How does your game represent "Power"?
The goal of the game is to generate dopamine to power a spaceship.
This is done by succeeding in minigames.
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Comments
Holy shit, that theme/style is really good, and its so well polished, damn you having better minigames than me!
Only problem was some serious lag when loading the frog copy minigame, otherwise super well polished and addictive
Thank you so much! The lag is from the 8 audio assets loading in, the 4 buttons and 4 drums. I didn't have time to implement preloading of resources (one of those things you should set out to do from the start, and it's hard to go back and fix later on) :((
I loved your game btw! Every game should just be a bunch of little games!!