Yeah I had the same feeling for that game, I asked 5 different people about it and they all said okay, I knew to trust my gut '-'
GrublordGames
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The visual aspect to this game is REALLY good, I dont like the zooming out because it makes the sprites look less crisp, the gameplay is cool
Only problems I had was understanding what to do at the start, I didnt get told anything, but pressed enter and saw controls, then button mashed. After that its clear but having some kind of prompt or telling controls would be nice
Cool idea for a game, I was pretty excited to give it a try, but 2 glaring issues
1) The audio is broken, its really clippy and hurts my ears alot
2) the tutorial is basically walls of text, I didnt really get what to be doing, having a tiny level where it could hold your hand for each step giving a direct example would make the transition into understanding the full scope would help alot
Otherwise good job (:
this game is among my favorites if not my favorite, I did plan to make my entry like this, but the way you did it was way better than what I planned, the gameplay loop is awesome and simple, I would love to see this expanded. And I really like that you can win quickly if you bomb the nest, I ended up just cheesing by building power and upgrading it on the special tiles, super satisfying for optimizing income vs defence
First infinite runner I have ever played, it was pretty good
I feel like the shooting is pointless, I didnt even realize it effect anything, if it let you get score from it shooting the japanese characters that would be satisfying
mentioning that, I at first thought those characters were a loss condition, some kind of hint at the start would be nice
but gotta give you respect for adding that wall system with the plus/multiply thing from those fake advert games, it is what I have always wanted, thank you <3
Polished decently
I am not sure if this is by design, most likely because I dont find maths fun, but I ended up just finding the sequence of button presses over doing the maths
That being said the idea of the game is good, the idea that you get more decimal spaces by going into negatives also felt like a click moment
I guess I am not a puzzle game enjoyer, but for those that are I think they would definitely appreciate this game
Also, I am unsure of this is a problem with the build or being a webbuild, but it lags like fark when on the infinity level
I like me top down shooters
some bugs or problems I noticed
> you can shoot through walls if you stand close to them, in turn enemies can damage you through walls
> pretty often the targeting breaks or snaps(this might be because web builds which is okay)
> when you kill enemies at first its not very obvious, some more feedback or having them explode into guts would really sell it
> enemy spawns/aggression feel a bit cheap
Otherwise a top down shooter working around lighting is thematically cool and fun
I dont like platformer games, but this one felt good to play, the chaining jumps into hitting something to pull yourself was satisfying, getting the wings out of nowhere felt kind of like ocarina of time where you get a "key item", which is a good thing
I disagree with the other user saying to add a tutorial for each mechanic, I think the initial tutorial is fine, and self explanatory by pressing buttons, at most add a pop up saying what it does exactly, but in that sense discovering things yourself feels good
I see the humor in the song, personally it hurts my head so I appreciate you put in a bar to turn music off, thats good quality of life there
Good take on the use of power, really well done
Well hello fellow Godot user, your use of the graph node is tight
So far this is the best project I have seen design and fun wise, I really like the technical aspect of wiring things up, and mixing it with roguelite elements is 10/10
Please work on this more after the jam, add a tutorial and a bit more clarity in gameplay and I will buy this in a heartbeat.