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JacobJustice

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A member registered Jul 09, 2021 · View creator page →

Creator of

Recent community posts

There was a build where you could shoot and use the magnet at the same time, but I chose against it because I liked having to choose between fast movement or shooting. Thank you for your nice words!

One of the best games in the jam. I found it quite easy to get glitched into the wall though but I love all the polish and animations :)

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Its true, I didn't have a lot of time to balance. A lot of the levels have a strategy to them (oftentimes that strategy is "get to a safe corner as quickly as possible, and don't miss your shots"). If I lock in and really focus on the swapping mechanic, I can consistently get to level 7. There's no end to the game it just randomly picks levels forever, more of a high score/arcade type of game.


Thank you for the feedback :)

ah localization woes :)

Love the color palette and art. Controls were confusing and I wish everything moved a little faster. I beat the game!

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Yeah I would have loved to put instructions in the game, but I got busy polishing other things.

I spent an embarrassing number of hours just on the scrolling "Hi-score" text at the bottom....

I figured it out, the button to change polarity is mapped to Q not A. That'll do it :)

I was on the html version, I've had problems and inconsistencies with html5 godot exports in the past, I'll try the download. I'll record a video if it keeps happening.

yes I did

It happens! Gotta check those edge cases :)

Nice work interpreting the theme and special object. Love the music!

Toggling polarity by pressing "A" doesn't seem to work for me however and I'm not sure why. Sorry :(

Very creative! For only knowing Blender for <2 weeks the models and textures were great. The concept is very fun too, I only wish the placement of objects was randomized every time (if I put the magnet in the bottom left I got a weapon/safe every time).

As far as feedback, I would only request that the fishing part is faster paced. If you hit a fish, you spend a lot of time waiting just to gain back speed with no real risk. Waiting around is never fun, and inflicting boredom is not a valid penalty in a good game! Maybe instead of losing speed when you hit a fish, lose points? Or maybe it just takes you back to the previous screen and you have to start over. Just my opinion though :)

Great work team!

Fun!

I only wish there was a background of some kind so I had a reference for where I am and how fast I'm moving.

It's fun to dodge the attackers and use the repel at the right time.

For a first game it's a great start! I hope you learned a lot :)

Cool concept! It was nice seeing something in 3D.

Great sounds!

I did glitch through the floor and get softlocked tho.

Fun mechanics! I think it'd feel a lot more fair if the cubes had friction (so they don't go sliding away so easily).

I liked the song in the beginning as well!

Looks like a good start! Animations and textures are really nice.

Art and Audio is great! The gameplay concept seems really fun as well. Would love to see a full version of something like this.

Super fun! Loved the audio shifting in different dimensions.

I realize now that it was my fault, I recently installed a chrome extension that messed with my inputs. Nice game!

Thank you so much. We worked very hard in those 2 weeks!

Of course! I think one approach is to somehow make it so very little happens until you use the right ability, and then a lot happens very quickly until you hit another bottleneck. In that sense it sort of becomes a puzzle game. However maybe that's going too far away from the clicker/idle genre.

For some reason I could only move left? Maybe I missed something sorry lol

I loved the standing up intro animation. No clue how I would implement that myself other than manually coding it in.

Really nice to see something that feels like a complete package! I only wish there was more of a challenge.

Cool! It looked hard to make. I was a little confused about how the lasers you shoot follow the camera, and how to get more ammo. I also seemed to never take any damage from anything. Not sure if I'm just a god gamer or if I broke something. Nice!

I liked the idea a lot but I found myself not really having to implement any strategy or really having to understand what the different abilities actually do to get to the end. I think with some tweaking and balancing the concept could be great!

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Thank you so much!  Your stream vod was so fun to watch!


I had a lot of fun with your game as well.

The art is awesome! Reminds me of the old flash era. I only wish you could attack faster (maybe I missed something?).

Fun! It reminds me of Super Crate Box

It was a lot of fun, I just wish there was more!

Thank you so much!