There was a build where you could shoot and use the magnet at the same time, but I chose against it because I liked having to choose between fast movement or shooting. Thank you for your nice words!
JacobJustice
Creator of
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Its true, I didn't have a lot of time to balance. A lot of the levels have a strategy to them (oftentimes that strategy is "get to a safe corner as quickly as possible, and don't miss your shots"). If I lock in and really focus on the swapping mechanic, I can consistently get to level 7. There's no end to the game it just randomly picks levels forever, more of a high score/arcade type of game.
Thank you for the feedback :)
Very creative! For only knowing Blender for <2 weeks the models and textures were great. The concept is very fun too, I only wish the placement of objects was randomized every time (if I put the magnet in the bottom left I got a weapon/safe every time).
As far as feedback, I would only request that the fishing part is faster paced. If you hit a fish, you spend a lot of time waiting just to gain back speed with no real risk. Waiting around is never fun, and inflicting boredom is not a valid penalty in a good game! Maybe instead of losing speed when you hit a fish, lose points? Or maybe it just takes you back to the previous screen and you have to start over. Just my opinion though :)
Great work team!