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Midsommar's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #709 | 1.678 | 2.600 |
Originality | #713 | 1.807 | 2.800 |
Theme | #738 | 1.549 | 2.400 |
Fun | #792 | 1.033 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The power struggle of religion is the core theme.
You need to convert people to complete actions (like Pikimin) meaning the power of people (of many).
Your currency is power.
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Comments
Similar to what Bartticus said, I wasn't really sure what the goal was or when I've won. The game seems interesting I just think it needed a really short interactive tutorial to let the player know whats going on. Keep updating it and get your ideas more developed!
There are some nice ideas here waiting to be fleshed out, I like the general vibe of the world and assets. A couple things stand in the way though, like it's not very clear what I'm supposed to be doing or when I've won the game. Also, the quick movements of the camera were pretty motion sickness inducing. Keep working on it!
It's a good start! I got trapped by my followers and couldn't move, and it looks like the store doesn't subtract from your power.