Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

andreviews

29
Posts
A member registered 21 days ago

Creator of

Recent community posts

<3

Yo this game is slick.

Ok maybe I just needed to shift my brain a little more. That makes more sense.

The presentation is super good, but I can't get over the inductors. Do they increase the BPM or not? It hurts my brain to press spacebar and sometimes an arrow key to the beat, and then to have to adjust it when there's a capacitor. I'm wondering if pressing either/or would work.

Damn I really wanted to do that wall run. But the reset back to start is brutal. The gun feels really good. I like it.

I downloaded the exe but it wouldn't let me disengage with the first door after solving the puzzle. Finished the rest on browser, had to look up some solutions because I didn't want to backtrack through the scary maze.

You should look at InputEvent in Godot's docs, it's pretty easy to prevent a button from double clicking like it is here.

Oh I forgot to say: awesome game!

This game is depressing and funny. I did a good job, cut me some slack, stop raising my quota.

It is very cute! I have a feeling some of the puzzles are a bit broken; I wanted to complete this but I gotta give up at this point.

I like the vibe. The only thing that doesn't fit is the jump sound effect, haha.

The art is great, but the screen is too small to properly react to some obstacles.

I love the style and the idea. The gamefeel is lacking and the gameplay starts getting tedious, but I would be excited for an improved version of this.

This is a fun idea! I forgot there was more than one generator; it's not clear at the start where they are.

It took me until I looked at the screenshots to understand the title, lmao. Funny game. Definitely gets tedious though. I enjoyed the scouter mechanic.

The camera can use a lot of tweaking but the sound effects are on point. I got a bit frustrated in level 2 and quit. I wish I could have destroyed more evil cubes; I love going fast.

I love how it has a Load Game button on the main menu XD

I laughed out loud this is great. The plugs feel great to move around. More people should play this.

Super solid game! I think the thing I wanted most was more impact to my static shocks. They didn't feel powerful.

I hate it and I love it.

Sick game, but mission 2 is impossible.  I cannot turn down the economy upgrade.

That's hard! Everything on the screen is so small, and I don't know where anything is. But the mechanics are great. I would love to play a version of this with multiple levels that ramp up in difficulty.

Commanding the cubes feels real good! I wish there was more structure around it. I wanna take down those blue towers.

Correction: I totally should have fixed some monster behavior. I've been awake for too long.

This might be my favorite interpretation of the theme. I would totally want to play this game when it was finished.

I had about the same experience as GravByte. I was hoping it would work on restart & redownload but no dice.

Short and sweet. I beat it on my second try, but the "homing: false" tempted me to try again and find homing shots. Then I seemed to die from damage over time or something? There's obviously some quality of life improvements that can be made, but it's a complete game, and we should celebrate that.

I love the concept. It reminds me of Crypt of the NecroDancer, but it feels different, in a good way. The biggest problem I see right now is the audio beat doesn't match the frequency of the game beat. That's really important for a rhythm game (I assume you know, I'm just stating the obvious). I managed to get to 84,000. Fun!

Thanks! I really wanted to add a tutorial stage that would explain the harpoon & gun system. I should provide a screenshot of what happens after stage 4 (what happens is you win).

I would love it if one player could control the car and the other could control the gun. It's not very clear that with some guns you can hold down the fire button and with others you can't. The confusion and randomness obviously works better in a couch multiplayer setting.  Fun concept, good luck!

Once I got into it I could see it! It's satisfying. One thing that would easily improve readability is some textures or details on the floor. The only way you can tell that you're moving is if you can see the edge.

My high score was 232.

Thanks! I think I want to reduce the player hitbox to lean into bullet hell trappings, and then there should be less need for health points.