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Recycled Rounds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #166 | 2.887 | 5.000 |
Music | #171 | 2.694 | 4.667 |
Art | #241 | 2.502 | 4.333 |
Overall | #253 | 2.566 | 4.444 |
Theme | #258 | 2.309 | 4.000 |
Originality | #292 | 2.117 | 3.667 |
Black and White | #293 | 2.887 | 5.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lmao xD
I think there could have been some mechanic that fit the looping theme better, but out of the little over a dozen entries I've played so far I definitely played this one the longest. I've noticed that some bullets that randomly spawned didn't actually damage me - are those my own bullets I've fired before, judging by the name of the game? If so I would have liked that to be more obvious, or maybe some text telling me how that mechanic worked (if I'm guessing right about the "recycled rounds" part).
I honestly loved some of the enemy types. The snake (even tho it came out after the boss died) was one of my favorites, honestly soooo sick. and I like the aim + dash type enemies too, left just the right amount of time for me to react and dodge and feel smooth about it.
One thing though is that the enemies early game are waaaay too tanky. I didn't feel like I was actually killing anything until picking up more upgrades after the boss died. I really liked the laser wall type enemy and how I'd have to destroy them to get past safely, but they were so tanky I actually just used my ability to dash through them instead and just ignored destroying them altogether. Also, I would really have preferred the upgrades/drops to come from the enemies and not as random spawns, so I would have felt more rewarded when killing the enemies (especially since they're "optional", as letting them slip by doesn't actually have any consequence). The shield class is also literally invincible, as by the time I get hit after putting my shield up, the cooldown is already over, and I basically have unlimited shield. Also the round projectiles spawning at the bottom of the screen going upwards actually damaged me, I assumed that was my mothership helping out but maybe it might be a bug or something so I won't touch on it that much.
Honestly this game felt really good to play. It's probably the only game I gave a 5 star gameplay rating on. Just a few balance changes and squishier enemies and I feel like that'd already make it so much better. congrats on this awesome entry! I really wish this game would get more ratings than it already does, it really deserves to be seen more.
Guys Yall knocked it out of the park with this one! Gameplay feels great! Music is nice and chill, difficulty kept me interested without making the game painful! Bravo!