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Lost Souls of Mine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #53 | 2.216 | 3.000 |
Originality | #66 | 2.093 | 2.833 |
Is the graphics 1 bit? | #68 | 3.447 | 4.667 |
Art | #70 | 1.969 | 2.667 |
Overall | #71 | 2.031 | 2.750 |
Gameplay | #72 | 1.600 | 2.167 |
Music | #74 | 0.862 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun concept! Really would benefit from some BGM. Some tutorial stuffs would go a long way to make it more playable! I really enjoyed it and would love to see more!
Absolutely Agree! If I had more time I would have added Sound Effects, Music and an actually Quit button. xD Thank you for the kind words and I will definitely include all of those next Jam!!!
This was pretty fun once I got the hang of it, got up to 2000 population
Thank you so much for trying the game! Because I didnt finish it properly I thought I would just hide out and let it slide into obscurity. But Im glad you could still squeeze some fun out of it. :-D
I really like the core concept of this game. You wrote that its currently unfinished but could it be that you can't actually do anything in this game? I tried pressing every button and everything but it seems like there's actually no gameplay aviable. Or maybe I'm just a little slow... :D
You have to click and drag the cards at the bottom up to the souls at the top to do things. it took me a bit to figure it out too.
That you so much for the comment! Unfortunately I just ran out of time. I was learning a lot about UMG payloads, Widget integration and general Unreal UI functionality through the C++ library during the Jam and didn't make it to the end of the original core concept. The next step was the build an AI Castle opponent that you could attack with your Own Castle's Population and Power. And then obviously Sound Effects, Music, Menus and more card abilities. Still it was a fantastic learning experience and I'm glad my core idea was shining through the rough there somewhere. It will be invaluable in the next Jam. :-D