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Tile Track's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #98 | 3.795 | 4.000 |
INNOVATION | #175 | 3.479 | 3.667 |
OVERALL | #446 | 3.057 | 3.222 |
DESIGN | #573 | 2.635 | 2.778 |
VISUALS | #946 | 1.687 | 1.778 |
MUSIC | #992 | 0.949 | 1.000 |
SOUNDS | #1002 | 0.949 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i really like the idea well done
Really interesting and creative concept! I can really see a potential of this becoming a two player round based game on who can survive the longest if polished well. Good job achieving this despite doing this in your finals week. Hope you did well!
I really like the tiles concept could be really improved. Into a futuristic like game with neon and stuff like that. But I have read the description so I wont give much ideas about graphics but I see some improvments to the player movement.
> Player moves quicker diagonally (it's easy to fix just multiply your x and z speed with
the absolute number of your normalized x and z speed kinda like this
Vector2 Movement (changes when you move) Vector2 OutPut (How player moves)
I put it as output because I dont know if you are using rigidbody movement or character controller
Vector2 OutPut = new Vector2(Movement.x * Mathf.Abs(Movement.normalized.x) * Time.deltatime * speed ,
0 or rb.velocity.y , Movement.y * Mathf.Abs(Movement.normalized.y) * Time.deltatime * speed)
> For the jumping (because you wrote you want to change the gravity a bit) it's just a matter of changing...
(if rigidbody) increase the gravity factor
(if character controller) set the gravity force higher or multiply y output when < 0
Hope I helped :D
Really unique concept! Good game!
This game is so nice! Great job!
I originally uploaded it as a WebGL, but trying to crouch while moving forward made the window close so I just made it a downloadable file.
Fixed - moved crouch to LSHIFT, removed sprint to make the game more challenging.
File's now a WebGL that's playable in the browser