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A jam submission

Tile TrackView game page

The fewer tiles you step on, the more you have in the next level!
Submitted by RocketRaccoon — 23 hours, 40 minutes before the deadline
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Tile Track's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#983.7954.000
INNOVATION#1753.4793.667
OVERALL#4463.0573.222
DESIGN#5732.6352.778
VISUALS#9461.6871.778
MUSIC#9920.9491.000
SOUNDS#10020.9491.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

i really like the idea well done 

(+1)

Really interesting and creative concept! I can really see a potential of this becoming a two player round based game on who can survive the longest if polished well. Good job achieving this despite doing this in your finals week. Hope you did well!

Submitted (1 edit) (+1)

I really like the tiles concept could be really improved. Into a futuristic like game with neon and stuff like that. But I have read the description so I wont give much ideas about graphics but I see some improvments to the player movement.

> Player moves quicker diagonally (it's easy to fix just multiply your x and z speed with
the absolute number of your normalized x and z speed kinda like this
Vector2 Movement (changes when you move) Vector2 OutPut (How player moves)
I put it as output because I dont know if you are using rigidbody movement or character controller

Vector2 OutPut = new Vector2(Movement.x * Mathf.Abs(Movement.normalized.x) * Time.deltatime * speed , 
0 or rb.velocity.y , Movement.y * Mathf.Abs(Movement.normalized.y) * Time.deltatime * speed)

> For the jumping (because you wrote you want to change the gravity a bit) it's just a matter of changing...
(if rigidbody) increase the gravity factor
(if character controller)  set the gravity force higher or multiply y output when < 0

Hope I helped :D

Submitted(+1)

Really unique concept! Good game!

Submitted(+1)

This game is so nice! Great job!

Developer

I originally uploaded it as a WebGL, but trying to crouch while moving forward made the window close so I just made it a downloadable file.

Developer (1 edit)

Fixed - moved crouch to  LSHIFT, removed sprint to make the game more challenging.

File's now a WebGL that's playable in the browser