Play Star Bounce
Star Bounce's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #222 | 3.333 | 3.333 |
DESIGN | #496 | 2.833 | 2.833 |
VISUALS | #499 | 3.000 | 3.000 |
SOUNDS | #514 | 2.500 | 2.500 |
OVERALL | #609 | 2.667 | 2.667 |
INNOVATION | #707 | 2.250 | 2.250 |
THEME | #808 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
cool game i like the mechanic and art good job
One thing that stood out was the music, gave me a funny feeling the first time I heard it. Certainly has an appeal to it and although it's a bit repetitive, it grew on me and have come to like it! 😄
As for the gameplay, it was smooth and can definitely be played with a continuous flow (perfect for speedruns!) Though I hit a roadblock where I couldn't understand the third dash-mechanic, was it to propel you forward on white-blue gradient platforms?
Thanks for the feedback I made the game with speedrunning in mind as for the tutorial it is saying that if you dash on the ground you get momentum and also the tutorial is trying to say you can clip on the corner of a platform to also get momentum I had no clue how to show that and it caused confusion for many people.
I see, perhaps if you layout the platform in a way where the player can accidentally do the mechanic. Or a visual (optional animated) indicator on the platform just might help. I'm sure you'll figure something out! 😉
But now that I'm remembering it, I think I did accidentally do the momentum jump, probably just had a hard time redoing it. 😅
Hey this was pretty cool! I made a video review as well, do check it out:
15:37 Star Bounce
I loved how you played my game but I just realized you made into the blizzard which I rated all 5 stars right as you summited it!!
Oh my 5 stars! Not sure if I deserve that! Your game defo had more mechanics to it haha
Really fun game, I laughed a little when I heard the music, but it did sound really good. I also liked the particle effects you added. But the ending screen music was a little weird.
First thing that I noticed: The music slaps! Great job on the music.
Would love to be able to see what the controls are from the start, even if it's just 3 buttons you can press. Also, the mechanic at the last level is, in my opinion, poorly explained and very hard to pull off. Maybe you took some inspiration from another game, which is fine, but clearly explain to the player how to perform this action.
I also just noticed while I was writing this that it's the same level but with blocks missing each time, really interesting.
Thanks for the feedback I greatly appreciate it!! Also to answer some questions, the controls not being known from the start was just inspiration from another game called "Celeste" in that you don't learn certain combos till a certain point in the game. The final action tutorial is really just a perfectly timed dash where you dash on the ground but I had no clue how to explain that or if I even needed a guide to have someone perform it. Also in-game I was going to show blocks destroyed thing but with the making of the music and School Finals, I didn't have nearly enough time.
I already had a feeling that it was inspired from celeste (great game btw), as it was very similar. It's just that, in celeste, it will take the player 15+ hours to get to the point of learning those combo's, and I don't expect you to make a game that long in a week. In your game, the player has to only finish a few levels. I'm not saying you should leave it out entirely, it's just that it is such an abrupt difficulty spike.
Nonetheless, you made a very enjoyable game!
P.S. Good luck with your finals! :)