Thank you for your feedback! I was thinking of adding a ghost like figure or something showing you how to do the roll thing but decided to work on more important things due to the limited time. I’m glad that you enjoyed the power trip at the end^^
Jeksim
Creator of
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Good concept but it just felt like a standard platformer. Even though the art is from an asset pack I like how you used it! I would make the death a little less dramatic it felt really slow to restart, and I would change the jump to space and make the restart a different key. When I played at the start and thought space was jump and WASD was to move I was very confused when I died whenever I "jumped."
Cool idea just needs some work, I noticed that sometimes when you only roll a 2 or something the level is impossible to beat, also the camera should be zoomed out a little more.
Recommendations:
- Let the player choose how zoomed in the camera is.
- Have the music continue to play when you progress through levels instead of restarting the song again
- You could try having the enemies use actual attacks instead of just running into you
- Make the heath UI look a little more interesting (ex. Animated Heart by the left side of it)
Interesting concept, but the dice moves a little bit to fast making it quite floaty and hard to control. Also with the lose screen I noticed that when the game is full screen the UI shifts to the top left of the screen. Good game but needs some work.
Recommendations for the future:
- Slow down the dice movement speed
- On the first level don't have the dice start rolling off the book till the player makes at least one input
- Have your UI scale with the players screen size
I played up till the game switches into 3D. Most of the puzzles I figured out quite easily besides the "talking about me" puzzle which took me sometime. I think it is an interesting dynamic having insecure thoughts as a puzzle. I would keep in mind, people who haven't been at least a decent amount insecure in the past may struggle to figure these puzzles out (hence the other comments).
Bugs I noticed while playing:
- Sometimes when blocks turn green they proceed to flash from purple to green
- in your house the mouse flickers being toggled on and off.
Recommendations:
- Have (Enter) and/or (Space) be able to select things, it doesn't feel natural selecting with the mouse when the cursor is toggled off
- Since you use Unity change the rotating speed of the blocks to "time.DeltaTime" so they don't change speed based on the framerate
- Make it more apparent what the hint block does, it took a while to figure out how to use it
Thanks for the feedback I made the game with speedrunning in mind as for the tutorial it is saying that if you dash on the ground you get momentum and also the tutorial is trying to say you can clip on the corner of a platform to also get momentum I had no clue how to show that and it caused confusion for many people.