Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Circuit BalaceView game page

Submitted by bapbop — 9 hours, 38 minutes before the deadline
Add to collection

Play game

Circuit Balace's itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#3613.0044.750
OVERALL#5362.8464.500
DESIGN#5522.6884.250
SOUNDS#5552.3723.750
MUSIC#5872.2143.500
VISUALS#7182.3723.750
THEME#7382.2143.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

So many intricacies to this game and the ways it can be played, the fact you can try and balance out the damage you're taking to heal etc. is awesome.  I almost want to do a challenge run to see how long I can last by just slamming into enemies to heal.

As for actual feedback though:

  • Ammo, it almost never seems to show up in actual gameplay, and I'm still unsure as to what it changes it or what impact the specific number has on the gameplay. Since as long as I wasn't missing enemies I generally never seemed to run out which made it a unnoticed mechanic mostly for me.
  • The tutorial/controls on the menu were pretty concise, the only issue I had was that M2 was called "Heal ball" which was slightly confusing.  I ended up figuring out how to kill things based off how the player dies. Then went from there.  Maybe changing them to "Positive Ball"(or shot) and "Negative Ball"(or shot) would make it clearer?  Then just making the positive and negative symbols on the enemies a little more prominent would be helpful.
  • (Suggestion) Maybe having the "health" of the enemies depending on their charge impact some of their stats?  Speed etc. so a positive enemy with less charge moves slower and fires slower but will take longer to kill due to their charge.  Whereas the more charge they have the easier they are to kill and the more dangerous.

I've gotta say this is one of the most interesting and unique games I've played from this jam, the way you can tackle the enemies a number of different ways (of which my favorite is slamming into them to balance my charge) leads to some interesting gameplay that mixes it up quite a bit.

Developer

Finally a long one(that's what she says), anyway thanks for the feedback since I have major problem with my pc that I can't even start it so technically it's finish in 3 to 4 days time, I agree the tutorial need more work, and more features should be added like the one you mention where the movement and attack changes depending on the enemy's CHARGE as for the ammo I set the wrong value, so it's suppose to be +1 for every positive shot and -1 for every negative shot with a mag size of 10 but end up 20 cause it can go into the -10 XD.

Submitted

my brain is hurting

perfect idea

Developer(+1)

thanks for the complement and go get brain check up :D