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Pyrofism's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #562 | 2.271 | 2.714 |
SOUNDS | #628 | 2.151 | 2.571 |
INNOVATION | #633 | 2.390 | 2.857 |
DESIGN | #668 | 2.390 | 2.857 |
THEME | #720 | 2.271 | 2.714 |
OVERALL | #734 | 2.271 | 2.714 |
VISUALS | #793 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loving the pixel art, lighting and animation, it was hard to resist the instinct to KILL but it has a unique mechanic of hitting the enemy just enough to not kill them and all the fun weapons I can use although I have only be using the shield XD. music and sound was a bit lacking but it was okay
suggestion:
1) add enemy health bar so we can have a better understanding of how much health they have
2) add a parry mechanic where you can reflect bullet or a sword so you can have some chances when you are cornered
3) GUN GO BOOM NOT GO PEW
4) add new enemies like a random boss room like or a mini boss to turn up the "heat" like one that took advantage of the flames and toss them around like a flamethrower or one that was not burning and either let it touch a fire source or kill it
good job :D
I loved the pixel art and the mechanics you put in. I was amazed by the dark and dreary feeling that came from the music. I just have one piece of feedback. I feel like there is no use in attacking. Even if I attack and kill everyone I see, my attack power decreases. So like, in the long run, I can be a pacifist or I can be someone who tries to kill but can't. So it was better just staying a pacifist. Maybe you could make it so that attack increased on killing but the total health would decrease just a little. I don't know. As Neil Gaiman said "People will tell you what's wrong, they are mostly right. People will tell you how to fix it, they are mostly wrong." Thanks for your game!
Please consider playing and rating my game as well. I would really appreciate it! Thanks a lot! Cheers!!!
This is a good take on the theme although there could be a little more impact in the gameplay like a couple comments mentioned already.
Liked the variety in the the weapons, the fact that all the weapons handle different adds a lot to the gameplay. It definitely needs a bit more impact in the gameplay, the disappearing enemies feel confusing at first. The visual aspect is a mixed aspect: liked a lot the pixelated design of the player and enemies, but the level scenery is a bit repetitive, and some of the fonts used don't blend well with the artstyle(pixel fonts could be a start). Enemy design is great, they all differentiate with each other and have great combat mechanics
I understand the whole concept behind this game and usage of the theme, but i found it quite frustrating that i coudnt use any of the toys I found in the dungeon because of a fear of reducing my power. Maybe its my fault because I just looked on the screenshots when downloading it, and expected some good monster shooting (Now I see that even the title suggests pacifism).
Anyway, all the rogulike and dungeon generating mechanics worked great. The movement feels a bit like walking on an ice but it is easy to fix i guess. Also didnt find any bugs apart from stupid AI.
Hi! I really enjoyed the concept of a rogue-like where you are trying NOT to kill enemies. I wish there were other ways to deal with enemies without killing them, like getting their bullets to hit other enemies, or maybe using the projectiles to open doors instead of simply waiting. The movement could also be a little less slippery to make dodging better.
I loved the music! Really added to the vibe.
yeah i was looking for other ways but was not sure how
i will maybe add traps or the enemys killing eachoter
if i ever continue working on it