Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

L.I.M.View game page

Submitted by Fennec Dreams — 8 hours, 37 minutes before the deadline
Add to collection

Play game

L.I.M.'s itch.io page

Results

CriteriaRankScore*Raw Score
MUSIC#4692.5823.333
SOUNDS#4862.5823.333
THEME#5432.7113.500
DESIGN#6472.4533.167
OVERALL#7232.3243.000
INNOVATION#7332.1952.833
VISUALS#8911.8072.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

An awesome game! I really liked the shadow mechanic! The only thing I had a problem with is that each level is a bit too long, so it feels a little fustrating when you lose, but it's a really good game!

Developer

Thank you for the feedback!

Submitted(+1)

Really good game!

Developer(+1)

Thanks!

Submitted(+1)

Support:

One of the most creative games I've seen in the entire gamejam. Although the platform is not so innovative, mixing it with the weight and shadow factor has made it very entertaining.

Criticism:

Perhaps the penultimate level could be divided in two. It's a bit frustrating having to restart everything after going so far.

Developer

Thank you for the feedback!

Submitted(+1)

Awesome platformer! With the shadow mechanic and the carry mechanic I can see a great puzzle platformer here. One thing I would recommend is to look into this twitter thread by the creator of Celeste. He talks about different game-feel things that make a platformer character super satisfying to control. It may not have been reasonable to add these all for a jam but I think it's definitely worth a read for anyone developing a platformer. Great game, I had tons of fun playing it!
https://mobile.twitter.com/MaddyThorson/status/1238338574220546049

Developer

Thank you so mush, i will read it! Celeste is one of my favorite games.

Submitted(+1)

It became way more interesting with the shadow mechanic, it totally brings a new dimension to the pill velocity mechanic and could possibly open more level design possibilities. Sadly it didn't advance much after that, I guess there wasn't enough time left. It was a short but fun experience :D

Developer

Thank you for the feedback, and I couldn't agree more with you ...