Personally, I did found the phasing mechanic interesting. Although I never quite knew if I was solving each part of level the intended way. It took me a while, but I finally figured out how to pass the final part. The art was simple but very pleasing, indeed.
jclaudiobec
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https://itch.io/jam/blackthornprod-game-jam-3/rate/898902 Here's mine :) Takes less than 10 min. to complete. It's a slow-paced experience.
https://itch.io/jam/blackthornprod-game-jam-3/rate/898902
Mine is a short, and eerie game. Won't take anyone more than 10 min. to complete it :D You have to take care of your clients' needs, while you listen to them, and try to sell them some extra stuff.
The game was so easy to understand I didn't even read the tutorial. I feel like the pace at which you introduced new mechanics in the level was perfect. The movement of the character was perfect and made you feel in the shoes of the robot. The gun was definitely my favorite part, as I could make good use of it to move around the level, sometimes even skipping some obstacles entirely. I believe the gun added a good amount of play-style varieties.
Everything from level, game, to art design felt incredible.
The only thing that bothered me is that sometimes my character would not wall jump, and sometimes it would. Turns out wall jumping is bugged when using the 'W' key instead of the 'SPACE' key. Hope you can look into it:D
The art was so good! The animations were just beautiful, too! I got pretty into it, trying to come up with some sort of strategy.
Maybe you should look into the controls a little, I feel like 'E' to pickup and give food makes my fingers go crazy, and it really slows me down because I have to move one of my WASD fingers to press it. Or maybe it's just me, who knows. Great game :D
The art is just amazing. I enjoyed the game so much that I played it twice (actually finished the second run with 58 health). I feel like the game is not balanced at all, so maybe you could add a new iteration later on, because you can easily beat the game by just picking up molotovs and destroying random buildings, not even thinking about the other items. And, if you do take into account the other items, picking up the blue ones (which makes days longer) literally hand you over the game, it gets too easy because: longer days = more pickups, which at some point lets you pick up everything on screen in one day.
Loved it nonetheless :DD
https://itch.io/jam/blackthornprod-game-jam-3/rate/898902
Mine is a short but hopefully nice experience. A management-like game with an emphasis in dialogue reading. Won't take anyone more than 10 min :D Because it's literally clocked.
https://itch.io/jam/blackthornprod-game-jam-3/rate/898902
Here's my short, eerie, and slow-paced game. You work in a gas-station and your client's dialogue is essential.
https://itch.io/jam/blackthornprod-game-jam-3/rate/898902
Here's a short and eerie gas-station management game. A slow-paced game, also :D
As soon as the lights went out and the monster's footsteps started blasting through the building, I turned the lights off. Amazing experience, the tension was super high, specially when he was walking towards me and I didn't know if he was going to catch up to me and hear me.
If you expand on this concept I believe it can make an incredible game.
I really like the concept, and your interpretation of less is more. I think it would be better if the player could see more of what's ahead of them, because some rocks are just so fast that it feels unfair when you get hit by them.
I also found a bug: everytime you press 'X', even if you have no equipment left, you will increase your speed. So... I ended up with the world record :D
To make the game more interesting, you could implement new mechanics as you advance. The light mechanic seems interesting, but it won't save the game by itself. I'm guessing you didn't have enough time, after all, it's a gamejam.
The atmosphere was pretty well captured, and the sprites were nice. The only thing I would say is that the jumping animation should be quicker at the beginning, because it feels like it's reacting too late, and you probably want your players to feel total control of the character.
The visuals are just so good. I was really surprised when I turned off the lantern the first time. The whole game is fun and enjoyable. The only things is there are some parts where I wanted to get to the other side of a statue and it would just keep sliding right in front of me (so infuriating when we're in a narrow path so I can't go around him at a safe distance lol).
NOOOOO WHY DID IT ACTUALLY LET ME THROW AWAY THE CAT OMG i just wanted more funny texttt.
And then the game attacked me when I wanted to throw away the laptop cause it said "Where will the cat sleep?" Bit- I DON'T even have a cat anymore!!!! I'm crying. Forgive me, friend.
Anyways, it is an entertaining and calming expericience. I did not expect it to be like this :D
I totally didn't waste all my points trying to get the big gem...
I really enjoyed it but it also made me want to turn my face inside out lol I'd say you should probably make the difficulty change a little more gradual, or maybe you should look out for tight spots that makes the player do precise very precise jumps and make sure there's not like five of these one after the other. (At the beggining of the game, I mean). Unless, of course, you wanted to make a hard or rage-quit game.
Also I love the blob sprite idk why