Play game
Hot Air Balloon - Hole Sweeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
OVERALL | #527 | 2.869 | 3.429 |
THEME | #530 | 2.749 | 3.286 |
DESIGN | #581 | 2.630 | 3.143 |
VISUALS | #622 | 2.630 | 3.143 |
SOUNDS | #628 | 2.151 | 2.571 |
INNOVATION | #633 | 2.390 | 2.857 |
MUSIC | #875 | 1.315 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
nice and fun game but why the start button didnt go away?
Ay nice! Pretty fun game; I beat all levels.
You never can go wrong with Minesweeper, but I feel like there could have been some spin on it. Maybe you have a time limit till the baloon hits the ground, and patching it up gives more time? Idk. As it is rn, it just feels like regular minesweeper on a baloon. Wich isn't a bad thing mind you, but it could be more.
That aside, I really like the art; the presentation is very pretty on this one. I also like how only the baloon is colored, so as you go playing the more the baloon is reveled and the more colorful the screen becomes.
Overall, pretty cool game! I enjoyed!
nice game, very fun and quite simple try and rate mine https://itch.io/jam/blackthornprod-game-jam-3/rate/899937#post-2516596
great game!, oh minesweeper , my arch enemy, we meet again... i suck at this game lol... i liked the colors in the balloon.
Thanks! :D
Nice take on a minesweeper game! And for 2 days, you did pretty good. For the compression with Unity issue, did you try setting the filter mode to Point and compression to none in your asset? That should help render your pixel images smoothly
Thanks you for your Feedback!
Well the Problem is, I generate these textures at runtime so there are no actual assests and I didn't find a way to disable compression for Texture2d in time (I think you could use a Rendertexture instead). A better solution i can think of is probably to just create a 2 dimensional array to store the colors and then copy them over.
Ahh well maybe a couple unity videos should help to solve that solution. Hope it works out!
yes, thank you :)