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Stop The Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #100 | 2.726 | 3.714 |
Gameplay | #109 | 1.887 | 2.571 |
Immersion | #114 | 1.887 | 2.571 |
Relevance to the Theme | #114 | 2.516 | 3.429 |
Overall | #118 | 2.159 | 2.943 |
Presentation | #124 | 1.782 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
I made pretty much everything!
External Credits
Font used for some areas: PixelDust by dustBUST.
How did you/your team interpret the theme?
You play as the villain *making* the dungeon for the hero to traverse, instead of playing as the hero exploring the dungeon like usual.
How was your/your team's experience in this jam?
Was pretty fun. Discord was very friendly.
Content Warnings
N/A
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Comments
Very good concept, gameplay mechanics too, it's a pitty there is no sound... :(
Really nice game! Just need a little polish. The concept was really original.
Gorgeous game! Solid game play and really fun. My main "complaint" is I need MORE! I would pay for a full version of this game with expanded mechanics and scenarios. Nice work!
This was so cool! I was on board with the idea and i think you did an amazing job. the art has a lot of charm to it, although i wish there was more of it in the game. the strategizing was really fun, and while i wish there were more stages and more traps/mobs you could place, i could totally see this being really great if you ever expanded on it! great job!!!
I love the concept! The idea extremely similar to my original Idea, we just focused on different aspects of design and went different ways! Great Idea! This makes me want to get to the next part of my project as soon as I can. :-)
(The next part of my project is to do a dungeon, with a knight/hero that has to make it to the end, while you place traps and enemies along the way!)