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simoninsd82

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A member registered Feb 24, 2021 · View creator page →

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Thanks for checking it out! We appreciate it! The tutorial section now has a lot more information, if you wanted to try again, no worries, if not, lol.

:-)

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Hey! Thanks for the feed back! I'm still pretty new to unity, and coding in general, but I know the platforming mechanics, such as friction, and jump gravity were off. I'm actually working on a much improved version right now! Though the double jumps not implemented yet.

Thanks for checking it out! On my to do list is Numerical representation for Health and Action points, just ran out of time.

This is solid matching tile game! I really liked the Brewing and ingredient animations. I didn't play for super long, as I am low on time, but what I did play worked well, and I didn't encounter any issues with Game play, finished a number of potions, and overall liked what I saw. 

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Are you talking about the Text Dialogue that explains that your a Dragon? or the Credits page, which describes my pesonal experience? if youre referring to the Dialogue, that's the "Story" and no there is no way to skip it, but I could implement that. If its the Credits pages, that explains my personal experience... hmm. that should only be visible if you press the Credits button. I had some trouble exporting the HTML build but it is up and running on the Page if you want to try it that way, and get to read the story... If the story is what you're referring to... then Sorry its annoying...?

Thanks for checking it out! And I plan on further developing it, cause yeah, right now the came is pretty random. The cards are slightly weighted to ensure you (usually) have a card youre able to play,  but yeah, there are a few Ideas i have to address that. Thanks for your feed back!

Edit: Upon rereading your comment, I understand you meant the story dialogue... I will work on a skip!

Edit 2: The cutscene is now skippable, by pressing X. :-)

*Other Edits: spelling and grammar... lol, probably still horrendous.

This is great! I really enjoyed this one.... It is exactly what my original concept was, and you nailed it... Mine went a different way due to my abilities, lol. Great Job! This was really cool, and I am going to keep  playing around with it for inspiration!

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I love the art, I love the idea of having to traverse the level back  and forth, very good design. I had some challenges with hit Hit box detection, At one point I could stand on spikes, with no ill effect, but most others I had to be super precise to get around, becuase I would hit them mid air, other than that I thought it was really solid!  

I love the different mechanics like opening doors and pushing barrels, all the animations look great!

Great Job!

I love the concept! The idea extremely similar to my original Idea, we just focused on different aspects of design and went different ways! Great Idea! This makes me want to get to the next part of my project as soon as I can. :-)

(The next part of my project is to do a dungeon, with a knight/hero that has to make it to the end, while you place traps and enemies along the way!)

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Thanks! I have some time to update during late submission... can you let me know what setting you had to change? Ill try to update the build settings so theyre more adaptable. its my first time releasing something, and have little idea what settings to use. Thanks!