Thanks for checking it out! We appreciate it! The tutorial section now has a lot more information, if you wanted to try again, no worries, if not, lol.
:-)
Are you talking about the Text Dialogue that explains that your a Dragon? or the Credits page, which describes my pesonal experience? if youre referring to the Dialogue, that's the "Story" and no there is no way to skip it, but I could implement that. If its the Credits pages, that explains my personal experience... hmm. that should only be visible if you press the Credits button. I had some trouble exporting the HTML build but it is up and running on the Page if you want to try it that way, and get to read the story... If the story is what you're referring to... then Sorry its annoying...?
Thanks for checking it out! And I plan on further developing it, cause yeah, right now the came is pretty random. The cards are slightly weighted to ensure you (usually) have a card youre able to play, but yeah, there are a few Ideas i have to address that. Thanks for your feed back!
Edit: Upon rereading your comment, I understand you meant the story dialogue... I will work on a skip!
Edit 2: The cutscene is now skippable, by pressing X. :-)
*Other Edits: spelling and grammar... lol, probably still horrendous.
I love the art, I love the idea of having to traverse the level back and forth, very good design. I had some challenges with hit Hit box detection, At one point I could stand on spikes, with no ill effect, but most others I had to be super precise to get around, becuase I would hit them mid air, other than that I thought it was really solid!
I love the different mechanics like opening doors and pushing barrels, all the animations look great!
Great Job!
I love the concept! The idea extremely similar to my original Idea, we just focused on different aspects of design and went different ways! Great Idea! This makes me want to get to the next part of my project as soon as I can. :-)
(The next part of my project is to do a dungeon, with a knight/hero that has to make it to the end, while you place traps and enemies along the way!)