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The Day Of Wrath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #53 | 3.328 | 4.000 |
Gameplay | #57 | 2.958 | 3.556 |
Immersion | #58 | 2.958 | 3.556 |
Overall | #76 | 2.995 | 3.600 |
Relevance to the Theme | #80 | 3.051 | 3.667 |
Concept | #106 | 2.681 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
We are skelly's Crew. Cyberg and kenzie are the coders, wist is the artist and we have trois and mackie as composers.
External Credits
N/A
How did you/your team interpret the theme?
Literally, like the player isnt the hero
How was your/your team's experience in this jam?
Not too bad, unorganized in the beginning.
Content Warnings
N/A
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Comments
This is actually the main idea of this game, that fighter's mechanic was to chase you down the entire time liek celeste's mr oshiro chase scene. However, implementing the fighter was harder than i thought so he behaves weirdly in some levels and might not show up period in others. This is somrthing i want to fix and implement once the jam rating is done however
really nice game, I actually love the insta reset, literally no down time, lovely pixelated artwork.
Pretty good game!
Pixel art was really nice, music was great and the concept was very creative although i think the movement and controls should be a little better. The way slopes work and jumping on moving platforms made the game kinda annoying. Other than that great job!
yeah i noticed that within the game itself, will probably touch on slopes more when the submission period is over. Thank you for your feedback!
Love the experience! The art and music feels cohesive. I'm a bit unsure about the projectile hit-box as it seems to be floating above ground when it lands XD, but great work!
As one of the musicians on the project, this is heartening to hear! Thank you so much! 💖
Really great artwork, I’m impressed! Pretty immersive music as well, nice job!
Thank you! Anything that saw that think would be better in some regard?
I think he movement could be a bit more polished: going uphill for example created some momentum and I ended up not being in contact with he ground, which made jumping impossible, so I had to slow down and wait till I landed back on the ground and be able to jump.
That is actually a collision issue with the tilemapping, i will get that fixed. thank you for your input!
As one of the musicians on the project: thank you so much! 💖 It's what we were both hoping to do, were Mackie and I, when we saw what the art looked like.
this game makes me mad in a good way
Hey, I'm glad about that ^_^ This thing is a good bit infuriating, but I guess it wouldn't be called The Day of Wrath without that aspect.
Thank you so much for playing!