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Thank you! Anything that saw that think would be better in some regard?

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I think he movement could be a bit more polished: going uphill for example created some momentum and I ended up not being in contact with he ground, which made jumping impossible, so I had to slow down and wait till I landed back on the ground and be able to jump.

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That is actually a collision issue with the tilemapping, i will get that fixed. thank you for your input!