Play game
A Slimy Transformation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance to the Theme | #14 | 3.207 | 3.429 |
Immersion | #32 | 2.405 | 2.571 |
Overall | #34 | 2.512 | 2.686 |
Presentation | #35 | 2.405 | 2.571 |
Gameplay | #37 | 2.138 | 2.286 |
Concept | #40 | 2.405 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
me, who's name is Miviner or if thats to hard to pronounce, you can call me Miv.
External Credits
N/A
How did you/your team interpret the theme?
I made it so that you are a slime and by interacting with an object from the environment you can get abilities fram that object, for example, by interacting with a rock you turn into a rock slime and spikes don't hurt you.
How was your/your team's experience in this jam?
Good, but i had less time than i would've liked, because i started the jam when there where only were 5 days left but i mean, that's my fault so the game is not that polished and it has very few content. I'm not really happy about the product but that's part of the learning experience :) Also the theme was very good so keep choosing difficult themes because i think you can make a very original game and it was very fun! :D
Content Warnings
N/A
Leave a comment
Log in with itch.io to leave a comment.
Comments
As others are pointing out, a wobbly jelly platform characters, changing characteristics to solve puzzles and proceed in levels is a great idea. Just needs to be fleshed out more. Best of luck!
I love the cute graphics! It’s a great start to a neat idea. I’d love to see it fleshed out a little bit more and given some more levels / polish.
Great job!
Transformation mechanic was a little confusing. I'd often be prompted to press E while I wasn't near anything and nothing would happen.
Hi!
Yes WebGL version would make it a lot easier for people to just play and rate your game. You can fix the issues you ran into by going to Project Settings -> Player Settings -> Publishing Settings and on the WebGL tab set "Compression" to "none".
I beat the game! After the water section there was another "press E" part, where I should have probably changed according to the environment. Instead, I got glitched into the ground. Somehow, I managed to get out, lost my eyes in the process and finished the jumping section. Had a blast.
Was a fun experience
the clipping through the ground is intentional, i just wanted to add a little bit of spice and difficulty to it ;)
Any chance of a web version for those not on Windows?
in theory the game can also work in mac and linux, but i'm not sure. Whem there was 1 hour left to submit the game i tried posting a webGl version but i had problems and couldn't fix them in time, so sorry!
Hey, no problem... we're in a minority so we're used to it :D Good luck with your entry.