Lovely presentation, the game was enjoyable, would have been better if things were as bullet-hell in the beginning. Also one crucial aspect missing is visual feedback upon enemy damage, I had no idea if the bullets I was firing on enemies were connecting or not.
Play game
Off The Rails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Immersion | #3 | 3.753 | 4.333 |
Gameplay | #7 | 3.320 | 3.833 |
Concept | #7 | 3.753 | 4.333 |
Presentation | #7 | 3.897 | 4.500 |
Overall | #8 | 3.493 | 4.033 |
Relevance to the Theme | #31 | 2.742 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
MeatWave
External Credits
N/A
How did you/your team interpret the theme?
Your character must change based on the environment. In our game the player's train is comprised of cars that are collected by finding scrap around a wasteland.
How was your/your team's experience in this jam?
We had a lot of fun but struggled with balancing time spent on the game and other stuff.
Content Warnings
N/A
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