My Son
MundanePixel
Creator of
Recent community posts
i like the creativity within the environments a lot, especially the maze full of paintings. And the ability to call Center to get more information about the world was a very cool mechanic.
(minor spoiler)
(also i wish itch had better tools for marking spoilers)
Also the wrongside being sort of a character itself was neat ending twist. it was a lot more interesting then the general scp style spooky goobers that backrooms media usually go for.
I think the the game fits the theme really well and i enjoyed the gameplay, but I would have liked to see the power used more through the game instead or just in the boss fight. i did find a few bugs, like you can sequence break and enter the boss room without getting the power. And if you spam your spear attack while standing behind the boss the knockback will send you through the doors and into the credits.
This game fits the theme and I enjoy the gameplay. But there are a few things i feel like hold the game back.
The entire game feels very slow especially in the first couple rounds. I would suggest simply lowering the health on everything so levels dont take as long. Another thing is that choices dont feel very meaningful. Ship construction is super straight forward and the player only has input in the ship's shape. I suggest having it so the player gets a choice on like one of three ship parts to get at the end of each level instead of being stuck with the static choices the game gives.
On the positive side i really dig the art. Its very simple and cutesy yet effective for what youre going for (I especially like the fist weapon for the ship). The variety of ship parts makes it fun to discover new combinations and looks for ships.