I installed RPG Maker 2003 Run Time Package and tried again, yet it still shows the same error
Vivid Turtle
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The game started to feel repetitive towards the end - same environment, same mechanics, same enemies, same music. I think the game didn't really need to be that long. Also, at first it wasn't obvious I was supposed to go somewhere - the initial location looked like a closed off game map and I almost quit the game after fiddling with the plant mechanics. Others have mentioned already how awkward it felt to move towards the camera.
On the bright side, I really liked unique and complex, yet intuitive mechanics. The visuals were great too!
Definitely one of my favorite games for this jam! I think it's worth turning into a full game. Really enjoyed the spritework, level design and gameplay.
There are a few (mostly minor) shortcomings:
- The game does not utilize its character changing system to the full potential I think. The levels often felt like "play as a slime, then as a cloud, then as an ice cube". Adding more interaction between the modes would improve the puzzle aspect of the game
- Tileset looks subpar compared to character sprites
- The background would look better with parallax effect
- Character transitions felt a bit too slow
I wish I could give this game a 6 out of 5 for presentation. It felt super polished from the very moment I launched it. The animations, transitions, audio and attention to detail were absolutely top-notch.
The gameplay was pretty good too, though, the upgrades didn't feel too impactful, enemy variety and scaling throughout stages was quite underwhelming. And I have a few issues with weapon balance - it feels like the railgun is the only viable starting option, others deal next to no damage and/or hard to control.
The settings menu didn't save the volume settings for some reason - though they still worked, so it wasn't an issue really
Good job!
Snappy and fun gameplay. I'd like to highlight a few drawbacks though:
- Agressive and passive pixels aren't intuitively obvious
- Noticeable difficulty spike at the level with red pixels due - only after a couple of retries I realized that there is an HP bar + the level feels a bit too long and repetetive
Play this version of the game https://vivid-turtle.itch.io/feeding-time-fixed if you feel the light radius is too small