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Roboboss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sounds and Music | #28 | 1.859 | 2.200 |
Creativity | #31 | 2.197 | 2.600 |
Graphics | #32 | 1.690 | 2.000 |
Boss Design | #32 | 1.521 | 1.800 |
Gameplay | #32 | 1.521 | 1.800 |
Overall (Primary Criteria) | #32 | 1.859 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were any of your assets made before the jam? If so, what were they?
Music and Sound are from Epidemic Sounds
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Comments
There's potential here. This game idea could be extended into much more complex level designs.
So I guess I played the updated version, which is now indeed more challenging. I think it is an interesting idea to have the tradeoff between movement and health, where the player can sacrifice the robot's health in order to more easily reach the boss. I found avoiding the spikes tricky, especially on the third level, but that's ok because these games are meant to be a challenge.
Graphics were simple but clean and the robot character controlled ok (I'd say the full health jump is a bit too weak and the low health jump is a bit too strong, therefore harder to control, medium health jump is good). It would be great to have visual feedback (like particle effects) when the robot gets damaged, since sometimes I thought I didn't get hit and was then surprised when my character moved in a way I didn't expect.
The games finished quite fast, the collision were not so good and the was not real challenge.
Thank you for the feedback, I tweaked and updated the game to approval upon these issues. I added a third level and increased difficulty to improve the game.