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Flannery Flames - Prelude's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #12 | 3.357 | 3.357 |
FUN | #16 | 3.393 | 3.393 |
SOUND/MUSIC | #18 | 3.500 | 3.500 |
BOSS DESIGN | #24 | 3.357 | 3.357 |
Overall | #25 | 3.250 | 3.250 |
ART/VISUALS | #31 | 3.750 | 3.750 |
USE OF THEME | #67 | 2.143 | 2.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
After each boss battle, the player is rewarded with a list of powerups to choose from. There are 6 bosses and their order are not the same for every run. Besides, they will eventually battle in teams. So the player should build the protagonist's powers as the need and convenience arises.
Does your game utilize the PlusMusic plugin?
No.
Did you use any third-party plugins other than PlusMusic?
No.
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Comments
I'm not very good at it but I like the variety of upgrades and the otter boss is cute! I like the number of bosses I saw too. I think a bit more range on your attacks and more aggressive enemies that try to close the gap on you would make the game "easier" but feel balanced in the extra ability to do damage. I felt, as it currently is, in order to get close enough to do damage I was putting myself too much at risk of them doing their own ranged attacks (the tornado/explosion damage) which had more range and did more damage to my 2-3 hearts vs the bosses' larger HP bar.
Drentsoft Games Ltd, thank you! Yes, the range of the default attack needs to be a little bigger at the start, as well the number of starting hearts for the player. Otherwise, although still doable, most people found it "extra" challenging.
Learn to properly adjust and calibrate difficulty is my next goal. It's fun!
It is a beautiful game! I couldnt even kill a single boss but this a well rounded game with a proper tutorial. Polish it and consider releasing for mobile platform.
Hey, SerenePixels! I wholeheartedly express my gratitude: thank you so much!
I'm still working on the game again in order to release a new version, improving the mechanics, motion and difficulty. Now that I look back, I feel bad about how hard this jam version turned out to be. SORRY everyone, for that! Hahaha! But, for a while, it is what it is. Hopefully, the update will provide a more kind experience to players and attract new ones!
Edit: oh, yes. I don't think I'll focus on mobile. At least, not for now because I have almost to zero experience releasing a mobile game. But who knows!
Again, thanks for playing and leaving your feedback!
Good game, great idea, too hard at least for me, i barely killed the first boss after a few deaths.
I can tell you put the work needed, maybe it needs a little bit more of an easier way to kill the bosses
Thanks for playing, JotaPe! The feedback is much appreciated it!