Play game
Soul Torpor (Boss Rush Jam 2024)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #13 | 3.935 | 3.935 |
USE OF THEME | #15 | 4.043 | 4.043 |
Overall | #36 | 3.652 | 3.652 |
FUN | #37 | 3.609 | 3.609 |
CONTROLS | #39 | 3.565 | 3.565 |
SOUNDS / MUSIC | #89 | 3.326 | 3.326 |
ART / VISUALS | #119 | 3.435 | 3.435 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
Exchange affinity by dashing, exchange energy to shoot or heal, exchange boss souls or life for progress.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
Absolutely not.
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Comments
It was fun, but tough expirience. I love the idea of being able to absorb enemy bullets by dashing and heal with the energy you gather. A little confusing mechanic at first ( f.e. black projectile: my character is white, so instinctively I wanted to dash into black projectiles, instead of white ones), but I quickly grew acustomed to it because I played EtG & Isaac a lot.
Graphics are simple, yet stylish. Attacks are readable. The only suggestions I would ask is difficulty selector: less tanky bosses and less projectile amount overall on bosses. Some people would be happy to see such option when it comes to projectile-heavy game like this one.
Solid game!
You played through the whole thing?!
It definitely has a learning curve to it. Not a fan of traditional difficulty modes, since you have no context on what easy, medium or hard means, when all you saw of the game is the title screen, but I get where your coming from, and agree that some assistance options should be available to the player so they can tailor their experience. Actually, a slider that controls the amount of bullet (between a certain multiplier like 0.5-2.0) would be an awesome thing.
Thanks you for the comment and feedback, can't wait to try out your entry during the coming days!
Cheers!