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A jam submission

Rhythem MonsterView game page

There is only 1 boss, but every time you defeat it, it gets stronger and endless, see how many bosses you can defeat
Submitted by AutumnStream — 7 days, 24 minutes before the deadline
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Rhythem Monster's itch.io page

Results

CriteriaRankScore*Raw Score
SOUNDS / MUSIC#2042.5132.778
ART / VISUALS#2062.9153.222
Overall#2652.1272.352
CONTROLS#2732.1112.333
BOSS DESIGN#2891.9102.111
FUN#2961.8092.000
USE OF THEME#3161.5081.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
There is only 1 boss, but every time you defeat it, it gets stronger and endless, see how many bosses you can defeat

Did your team create the vast majority of art and music during the game jam?
No

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Submitted

The controls took some getting used to, but it's fun and they're very unique. But I ended up standing still and trading blows with the boss until one of us won. It's a nice game. The art is awesome too.

Submitted (1 edit)

Most original control scheme, needs work and some rhythm game element to it but it is a great starting point for an amazing game. Really nice.

Submitted

Despite it taking quite a bit to learn the mechanics, the overall concept of the game is suuper unique and original! Well done :D

Submitted

I can see what you are going for and with some refinement could be really cool! Very unique idea!

i dunno..... I think I understand the concept....no execution here though 2/5

(1 edit)

can ya an extra try and re-rated at 2.75/5 for uniqueness! Best of luck!

we lost the majority of our jam ratings if you have a chance to re-save and or re-rate I am making sure to re-rate and review your game a 2nd/3rd time and make sure I gave yours a solid review and or rating! Thanks and sorry for the inconvenience if you read this in time! 

Team Dreamysteria! 

Submitted

I'm not sure what the complicated controls add to the game, especially since there isn't any rhythm-based gameplay like the game suggests. They also make it nigh-impossible to dodge any attacks. You just have to get up close and spam melee, over and over again. Art is good though.