One of my favorites was Sweet Hell (https://itch.io/jam/boss-rush-jam-2024/rate/2514097). It's hard as shit, but it captures a specific aesthetic of old game incredibly well.
fauxdude
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Neat idea for the exchange mechanic. It's pretty easy to spam the attack button and destroy projectiles or quickly kill the boss before the health draining became a major concern. Adding in additional attacks that can't be destroyed, like melee attacks, would be a good counter to this strategy. I like the grappling mechanic as well, there's probably a lot of ways that could be expanded on.
Fun OMORI-style turn-based combat! I had a lot of trouble dealing with the bosses later on, since it's very easy to lose health and there are very few opportunities to heal. I feel like losing a turn to switch to another character gives the boss to large of an advantage; being able to control all of the family members at once might make the game easier.
Fuck you I beat it
The lengths that you went to emulate an unfair Amiga game were next level. Untelegraphed attacks, unresponsive jumps, platforms that can only kinda be jumped through, the works. This looks exactly like a game that would be featured on some AVGN vid from 2009, and I mean that both as a compliment and an insult.