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Simplon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #179 | 2.563 | 4.250 |
CONTROLS | #295 | 1.960 | 3.250 |
BOSS DESIGN | #299 | 1.809 | 3.000 |
Overall | #314 | 1.734 | 2.875 |
FUN | #324 | 1.508 | 2.500 |
ART / VISUALS | #331 | 1.809 | 3.000 |
SOUNDS / MUSIC | #385 | 0.754 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You have to exchange life to attack
Did your team create the vast majority of art and music during the game jam?
No, the majority are free assets
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Fun art style and boss designs. Interesting core mechanic, definitely a challenge. It would be nice if a hit with the bow also replenished health and the sword just does more healing rather than being the only way to regain health. ATM firing at enemies is just asking to die quickly. Could definitely see this as a full game, maybe more turn based instead of real time, as it’s kind of hard to strategize attacks and health consecutively.
Really cool use of the exchange mechanic but I had a lot of trouble getting past the first boss, because the range of the sword attack is really small (and you only deal damage based on the direction the character is facing) and the slime's bullet attacks move way too fast.
The way you make the game is very interesting, it was a fun experience. It just needs polished mechanics and a better use of the engine to solve bugs and crashes.