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NOVA Dark Fantasy Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ART / VISUALS | #38 | 4.167 | 4.167 |
BOSS DESIGN | #101 | 3.375 | 3.375 |
SOUNDS / MUSIC | #156 | 3.167 | 3.167 |
Overall | #178 | 3.181 | 3.181 |
FUN | #239 | 3.000 | 3.000 |
CONTROLS | #274 | 2.833 | 2.833 |
USE OF THEME | #387 | 2.542 | 2.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Utilising rotation "spin" for basic movement (spinning to change direction uses a "turn"). rotation of yourself relative to the bosses is the main gameplay and tactical element of the game. As attacks from the back and the side are more effective than attacks facing the boss. Bosses will also do more damage if you are hit from the side or behind as opposed to the front.
Did your team make the majority of the art and music during the jam?
Art was entirely made by myself Music was CC license from Pixabay (artist OB-LIX who is credited in game).
If not, please link to any asset packs or resources used here.
Links: https://pixabay.com/music/build-up-scenes-the-dragon-and-the-elf-fantasy-ampamp-adventure-background-music-111727/ https://pixabay.com/music/main-title-island-of-the-lost-dark-fantasy-background-music-110368/
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Comments
Music / SFX /ambience, visuals and atmoshpere are absolutely stunning!
As for gameplay it was a bit hard to control. I had to fiddle around a lot for rotation / move / attack sequences and lot of times I missed the oppurtunity to strike due to colddown times.
Overall a good game and with some gameplay polish I would play it more.