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Atanii

256
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A member registered Feb 21, 2019 · View creator page →

Creator of

Recent community posts

Very good production value! Felt some free hidden-gem game I could find on an old Gamestar or PC Guru DVD  then playing it for hours without an end :D

I had 3 idea for this game jam, the deck builder was the 3rd, the 1st was something like a "dark souls like boss rush" and the second was a pixelart top-down scifi shooter so you nailed the genre of my second idea :D

My idea was boring tho and abandoned it, your game is fun and greatly coherent with the art and music - and also the rap song in the YT video is wild!

All in all, great submission :D

Thanks for the honest review! You are not the first one who got confused with the game. I should have put the guide / tutorial before the gameplay instead of a separate menu :D

Music / SFX /ambience, visuals and atmoshpere are absolutely stunning!

As for gameplay it was a bit hard to control. I had to fiddle around a lot for rotation / move / attack sequences and lot of times I missed the oppurtunity to strike due to colddown times.

Overall a good game and with some gameplay polish I would play it more.

Thanks! I'll play it soon :D

Thanks! I'm glad you liked it. Your submission is also excellent :D

Feels really unique and fever dreamy, I love it!

The controls were strange at first because I thought it's pure 2D :D but got used to it quickly.

The music is really smooth and fitting and I liked the visuals.

Thanks!

Controls were strange at first but I got used to it. The game is fun and well executed - and good idea!

My only problem was the lagging. I myself use Godot for every game project and I know it's quite easy to make something laggy - but even harder to get rid of the lag.

The lagging starts when I'm trying to rotate, change my course so it may have to do something with the calculations / visual aid for moving and trajectory change.

The artstyle is really good and the idea is excellent for the theme.

I found the boss fights really difficult, felt like I have to recharge too frequently why the boss is bullet spongy but these are just balance things.

The controls are really simple and smooth and the music is nice!

Thanks!

Thanks! I made the default cards a bit too strong :D

Thank you! :D

If everything goes well, I'll get back to this project after the jam

"Typing action games" and similar stuff are a rare sight nowadays, especially in the game jam, so +1 for choosing this genre :D

The artstyle is nice, reminds me of Vampire Survivors, I like how the game mixes the "arena roguelite" genre with the typing system. The end result is a unique and fun take on the genre, so kudos!

The visuals and the caused immersive feel is incredible. :O

And, at first I thought that connection error was legit and it was just a graphically nice way to print errors ingame xD

Also my hand got a bit tired for all the circles, nice concept and execution.

For your very first game jam this is incredible :)

The dragon is really cute and the idea is good.

Incredibly polished work, and also really fun so kudos! Loved also the music and the art, looks good and feels good.

Only complaint is that it can get really hard :D but this is a positive thing in a boss rush.

Really good concept - and I always loved and still love the neon artstyle in games :D

Visually and gameplaywise it's a really polished game so kudos for the work!

It was a bit laggy in my browser but my PC is not a fusion-reactor so that was expectable. The controls felt a bit strange at first and somehow I didn't have ammunition and didn't really figured out right away how / where / what.

The multiplayer factor is also good, usually multiplayer games are rare in game jams so it's always a breath of fresh air!

Thanks! :)

Well polished and well made, very fun roguelite experience with a bit of an addictive gameplay :D

I liked how you incorporated the "spin" requirement

Thanks! :D

Unfortunately I didn't have as much time for balancing as I wanted - which reflects even more on the small amount of cards.

Thanks!

Showed it to my friends and only one of them read it so it's no problem :D

I'm glad you liked it! 

Thanks! :)

I'm planning to add an option for turning on/off and adjusting the shake after voting period ends.

One of the best submissions. Elevator descending into hell / madness / ...etc is a good plot device, done in a good way here.

The end with the unborn child was some crazy f**** up stuff - and fitting for the game.

Gameplay is minimal but it's not a problem since walking-sim horrors can be really great, especially at storytelling since it's their focus among the atmoshpere and here both was greatly done.

Thanks for playing! :)

The screen shake is something everyone is complaining about. I had to reduce it once - and I reduced it MUCH - and what you see know is the lessened version, still everyone complaining. :D

I'm not saying this as a negative thing tho, it's good to have feedback.

I think the best option would be a screenshake slider - making the current value the maximum - / checkbox to customize it or turn it off optionally. After the jam ends I'll probably add a slider/checkbox pair for that.

About the HP I might increase it to the 1.5 of the current value but I'm not sure yet...I spent some time balancing it, cause I want to find a spot between "not easy, not too hard" and "Alf-F4" where it's challenging but not ridicoulously challenging to reach a good highscore.

Really cool horror concept and I haven't encountered any bugs. Good job, keep up making games!

Surprised nobody commented on this game yet, it's a really good, polished work.

I played it all the way till the end and it was fun and not too challenging but not too easy, well balanced.

The final boss felt a bit annoying because it felt like there was like 1 frame to dodge but aside from that I have nothing to complain about.

Music is good, vfx, art is good, story is good.

Never played Helltaker myself but seen gameplay and reminded me of that game.

Good job :)

Thanks!

Didn't have much time to play but I can tell the quality is top notch and it's really polished!

Feels like a proper retro game I would find on steam.

Very interesting idea and there are many possibilities for different occupants and their problems :D

The visuals were great. The audio side felt like the volume is really low and you could add some misterious or goofy ambient but it didn't take away from the atmoshpere - maybe even added to it.

Really cool atmoshpere and nice graphics. The colors matches the darkness really well.

The floating head was a bit strange, maybe you could make it's position fix to one of the corners followed by the text. The jump height could be a little bigger because it was hard to jump on the blocks sometimes but nothing serious. The volume was a bit too low, I had to turn my own volume up by ~300% to hear the game more properly. These are merely technical flaws so the gameplay itself is still enjoyable :)

The story is insteresting and I liked the exploration aspect. Good job!

Thanks!

The clip-out bug is something I noticed too. Not sure how I'll solve it, but I'll try something.

Thanks!

This is the first time I've ever added an online leaderboard to one of my games so it's good to se people like it :D

Thanks!

I think I'll need to lower the shake once more :D - Original version didn't have a limit for the "max shake" and it was even worse.

Thanks! :)

Thanks :D

Thanks!

Original version had even more camera shake :D This one is limited to a certain amount but maybe I should lower it. -- Or at least lower how much the consecutive shots add to the shake if it's already shaking.

Thanks! :D

I've just played your game. Gonna give it a review as soon as I can :) 

I've dropped the update with the online leaderboard, QoL changes and optimalization today :D

The web export is still not perfect, but runch much more smooth.

I've dropped the update with the online leaderboard, QoL changes and optimalization today :D

The web export is still not perfect, but runch much more smooth.

Good job! It's a fun little game :D