Thanks! :)
I'm planning to add an option for turning on/off and adjusting the shake after voting period ends.
One of the best submissions. Elevator descending into hell / madness / ...etc is a good plot device, done in a good way here.
The end with the unborn child was some crazy f**** up stuff - and fitting for the game.
Gameplay is minimal but it's not a problem since walking-sim horrors can be really great, especially at storytelling since it's their focus among the atmoshpere and here both was greatly done.
Thanks for playing! :)
The screen shake is something everyone is complaining about. I had to reduce it once - and I reduced it MUCH - and what you see know is the lessened version, still everyone complaining. :D
I'm not saying this as a negative thing tho, it's good to have feedback.
I think the best option would be a screenshake slider - making the current value the maximum - / checkbox to customize it or turn it off optionally. After the jam ends I'll probably add a slider/checkbox pair for that.
About the HP I might increase it to the 1.5 of the current value but I'm not sure yet...I spent some time balancing it, cause I want to find a spot between "not easy, not too hard" and "Alf-F4" where it's challenging but not ridicoulously challenging to reach a good highscore.
Surprised nobody commented on this game yet, it's a really good, polished work.
I played it all the way till the end and it was fun and not too challenging but not too easy, well balanced.
The final boss felt a bit annoying because it felt like there was like 1 frame to dodge but aside from that I have nothing to complain about.
Music is good, vfx, art is good, story is good.
Never played Helltaker myself but seen gameplay and reminded me of that game.
Good job :)
Really cool atmoshpere and nice graphics. The colors matches the darkness really well.
The floating head was a bit strange, maybe you could make it's position fix to one of the corners followed by the text. The jump height could be a little bigger because it was hard to jump on the blocks sometimes but nothing serious. The volume was a bit too low, I had to turn my own volume up by ~300% to hear the game more properly. These are merely technical flaws so the gameplay itself is still enjoyable :)
The story is insteresting and I liked the exploration aspect. Good job!
Nice little game. Reminds me of the other "jump or slide" platformers - eg chrome browser's dinosaur - the BARK was a good addition to spice the formula up :D
-- Although playing this in an exhausted state resulted in barking at the crows as well and losing xD --
Sprites and background looks nice, music is great, gameplay itself is simple and gets challenging.
I've made an update - with a leaderboard :D it's the first time i made it for a game - but seems like uploading is disabled until Weekly Jam #3 ends.
It might have been a bad idea to submit to a jam where submission period ends much sooner than for the other ones...I can upload it next week this way. Still, fortunately the other jams will be in submission period so the upgraded version will be ready for the players.
I'm not sure what to do with the enemy count tho. If I limit it to let's say 60, the lag will go away - at least on PC - but the game gets a bit to easy while it should get more and more impossible to keep playing. I'll try to optimize the enemies first I think. Each of them uses the Navigation features of Godot with A Star algorithm to follow the player - and not collide with each other. I can imagine it dragging the framerate down.
Thanks for playing! You tried in browser or via downloadable?
I think I need to do some optimalization after the voting period ends...on browser it's worth than I expected and on PC it's better, but only below 60-70 enemies. I either have to limit the spawned enemy count or simplify the enemy scenes to not overload the game that much...
Solid submission, good job :)
The graphics are really-really beautiful. Like a playable 64x64 landscape painting.
The audio is good, tho the music style was not fully my cup of tea - objectively its great.
The grappling hook feels really great but the difficulty is skyrocketing right from the start so I didn't advance much before giving it up :D