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Atanii

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A member registered Feb 21, 2019 · View creator page →

Creator of

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Thanks! :)

I'm planning to add an option for turning on/off and adjusting the shake after voting period ends.

One of the best submissions. Elevator descending into hell / madness / ...etc is a good plot device, done in a good way here.

The end with the unborn child was some crazy f**** up stuff - and fitting for the game.

Gameplay is minimal but it's not a problem since walking-sim horrors can be really great, especially at storytelling since it's their focus among the atmoshpere and here both was greatly done.

Thanks for playing! :)

The screen shake is something everyone is complaining about. I had to reduce it once - and I reduced it MUCH - and what you see know is the lessened version, still everyone complaining. :D

I'm not saying this as a negative thing tho, it's good to have feedback.

I think the best option would be a screenshake slider - making the current value the maximum - / checkbox to customize it or turn it off optionally. After the jam ends I'll probably add a slider/checkbox pair for that.

About the HP I might increase it to the 1.5 of the current value but I'm not sure yet...I spent some time balancing it, cause I want to find a spot between "not easy, not too hard" and "Alf-F4" where it's challenging but not ridicoulously challenging to reach a good highscore.

Really cool horror concept and I haven't encountered any bugs. Good job, keep up making games!

Surprised nobody commented on this game yet, it's a really good, polished work.

I played it all the way till the end and it was fun and not too challenging but not too easy, well balanced.

The final boss felt a bit annoying because it felt like there was like 1 frame to dodge but aside from that I have nothing to complain about.

Music is good, vfx, art is good, story is good.

Never played Helltaker myself but seen gameplay and reminded me of that game.

Good job :)

Thanks!

Didn't have much time to play but I can tell the quality is top notch and it's really polished!

Feels like a proper retro game I would find on steam.

Very interesting idea and there are many possibilities for different occupants and their problems :D

The visuals were great. The audio side felt like the volume is really low and you could add some misterious or goofy ambient but it didn't take away from the atmoshpere - maybe even added to it.

Really cool atmoshpere and nice graphics. The colors matches the darkness really well.

The floating head was a bit strange, maybe you could make it's position fix to one of the corners followed by the text. The jump height could be a little bigger because it was hard to jump on the blocks sometimes but nothing serious. The volume was a bit too low, I had to turn my own volume up by ~300% to hear the game more properly. These are merely technical flaws so the gameplay itself is still enjoyable :)

The story is insteresting and I liked the exploration aspect. Good job!

Thanks!

The clip-out bug is something I noticed too. Not sure how I'll solve it, but I'll try something.

Thanks!

This is the first time I've ever added an online leaderboard to one of my games so it's good to se people like it :D

Thanks!

I think I'll need to lower the shake once more :D - Original version didn't have a limit for the "max shake" and it was even worse.

Thanks! :)

Thanks :D

Thanks!

Original version had even more camera shake :D This one is limited to a certain amount but maybe I should lower it. -- Or at least lower how much the consecutive shots add to the shake if it's already shaking.

Thanks! :D

I've just played your game. Gonna give it a review as soon as I can :) 

I've dropped the update with the online leaderboard, QoL changes and optimalization today :D

The web export is still not perfect, but runch much more smooth.

I've dropped the update with the online leaderboard, QoL changes and optimalization today :D

The web export is still not perfect, but runch much more smooth.

Good job! It's a fun little game :D

Nice little game. What could improve it a lot:

- reloading gun

- automatically loading the next level

- shorter cooldown between shooting a bullet

- smaller mouse sensitivity or a slider to set it

The direction is good, keep it up and you'll improve fast!

The retro aspect is nailed very well here, plays more or less like the very first Castlevania - only the theme here is different.

Good job!

Thanks! I'll notify you when I can upload the update :D

Nice little game. Reminds me of the other "jump or slide" platformers - eg chrome browser's dinosaur - the BARK was a good addition to spice the formula up :D

-- Although playing this in an exhausted state resulted in barking at the crows as well and losing xD --

Sprites and background looks nice, music is great, gameplay itself is simple and gets challenging.

Thanks!

I've made an update - with a leaderboard :D it's the first time i made it for a game - but seems like uploading is disabled until Weekly Jam #3 ends.

It might have been a bad idea to submit to a jam where submission period ends much sooner than for the other ones...I can upload it next week this way. Still, fortunately the other jams will be in submission period so the upgraded version will be ready for the players.

I'm not sure what to do with the enemy count tho. If I limit it to let's say 60, the lag will go away - at least on PC - but the game gets a bit to easy while it should get more and more impossible to keep playing. I'll try to optimize the enemies first I think. Each of them uses the Navigation features of Godot with A Star algorithm to follow the player - and not collide with each other. I can imagine it dragging the framerate down.

Thanks for playing! You tried in browser or via downloadable?

I think I need to do some optimalization after the voting period ends...on browser it's worth than I expected and on PC it's better, but only below 60-70 enemies. I either have to limit the spawned enemy count or simplify the enemy scenes to not overload the game that much...

Blast them :D

-- Agree tho. Needs some optimalization for high enemy count / limit. --

Thanks! I'll make an update for fixes including these :)

I'm thinking about adding a leaderboard as well.

You're welcome. I checked your twitch and loved the comments on my game, thanks for playing :D

Thanks! :)

I've just rephrased the instructions in the Description section of the itch.io page. I admit the previous iteration was a bit too bloated with  long sentences.

Thanks!

I've just rephrased the instructions in the Description section of the itch.io page. 

I've rephrased the instructions.

Thanks, I'll add more instructions.

Thanks for the feedback! I'm planning to make more games :D

Thanks!

Even I managed to trap myself during testing :D 

Good job!

Graphics are good, tho the different types of coffee were a bit hard to differentiate, so I'm pretty sure I brewed the wrong ones multiple times :D

The music is really chill and the gameplay is simple but smooth.

Solid submission, good job :)

The graphics are really-really beautiful. Like a playable 64x64 landscape painting.

The audio is good, tho the music style was not fully my cup of tea - objectively its great.

The grappling hook feels really great but the difficulty is skyrocketing right from the start so I didn't advance much before giving it up :D

The visuals are stunning, they fit the resolution limit really well. The audio design is good and the gameplay is really smooth! I'm usually very bad at this style of games, so I couldn't play much without dying easily xD

Thanks! I'm glad you liked it :)

Thanks! I was thinking about either adding double jump or a grappling hook or something similar...I think it's 50-50 that I forgot about it (<<sweating smiley>>) and also wanted to emphasize the direction of going downward to the better ores.