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A jam submission

Dimension DodgerView game page

A one-button bullet-dodging game starring a spaceship.
Submitted by Santtu "MFG38" Pesonen (@TheMFG38) — 3 days, 18 hours before the deadline
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Dimension Dodger's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#373.6253.625
Overall#703.1883.188
Creativity#743.1253.125
Gameplay#832.8132.813
Audio#882.5632.563

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Cool game. But I think you can make it harder with more colors, design by levels,.. I see others said that to you. So Good game and have fun. ;)

Submitted (1 edit)

This is really creative game idea, but gets repetitive at some point. Here's some suggestions to reduce that:

-Having 3 or more colors

-Increasing the game speed over time

-Changing game background over time

-Changing the set of colors you play with from pink and purple it could change to B&W

-Making the rocket move a bit left and right

Submitted(+1)

Very nice game. Love the space ship art.

Submitted(+1)

I'm really into the art, sometimes simple is the most effective, and the parallax stars are super sweet. Good job!

Submitted(+1)

This was really cool! We actually had almost the same idea for game mechanics and I'm amused by that.

The pixel art is really cool and the game has such a nice chill vibe! 

Submitted(+1)

I like the simple gameplay and think the pixel art really fits the game. Sometimes it does seem a bit unfair, if 2 different colors reach you at the same time.

Developer(+1)

Yeah, I'm aware that that's a thing that can happen. I did do my best to tweak the timings so that it wouldn't be so common at the very least.

Submitted

I like the simple gameplay and think the pixel art really fits the game. Sometimes it does seem a bit unfair, if 2 different colors reach you at the same time.

Submitted(+1)

This game was fun! I just would like a bit more variation.  The visuals I think are the main selling point in this, and it really seems to show. The game really does miss music, but oh well it's a jam. Great job overall for making this <3

Submitted(+1)

This is a lot of fun. It was a little easy however. I think it would have been cool if you had 3 different colors to switch between to make it more chaotic. But overall, Very well done.

Submitted(+1)

This may be my favourite game of the bunch just because of how simple it is. Just change the colour to phase in and out of the dimensions. I love the art and music too. Perfect for a mobile game when you don't have the wifi.

Submitted(+1)

Amazing Idea! Would make for a fun mobile game.

Submitted(+1)

LOVE IT!

Submitted(+1)

I like your game, it seems a little easy to me though. I especially like how the circles change in speed for variation. May want to added a few more colors to cycle through that grant abilities, although I am not sure what abilities to add. My biggest complaint is that the noise to change color, is jarringly loud to me  (May just be my headphones).  The graphical ascetics is very pleasing to the eye.

Developer(+1)

Adding any more colors to cycle through is practically impossible with the way I had to implement the one-button system so that it wouldn't break. What the Space bar is doing is essentially toggling a flag attached to the player, and the bullet collision logic is based upon whether that flag is on or off. It's more foolproof that way - trying to do the same with an integer value in Clickteam Fusion 2.5 is incredibly prone to breaking and a pain in the ass to work around. I appreciate the feedback, though. c:

Submitted

Ahh I see, I only really have experience with Godot. Still a great job though!

Submitted(+1)

Wow, its a nice game, you get an original idea :D

Developer

Not so sure it's really that original, but thanks. :D