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rugeboy

324
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4
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A member registered Jun 02, 2021 · View creator page →

Creator of

Recent community posts

This game is really cool!. Super polished, I thought the idea was simple at first but you use it in such creative ways that keep blowing my mind! And I loved the attention to detail that you can scale the tutorial bot even though you don't need to. I'd love to play more of this game. Great Job!

I'm sorry about the tutorial text, I'm really not sure what's going on there. I've never had the problem myself. Glad you still enjoyed it!

This is really good. The push and pull of you getting stronger and bigger and then your enemies getting stronger and bigger is really well done. Having the enemies "healthbar" be their size is really cool, and the enemy designs and mechanics are really cool. Great Job!

This game has some really cool puzzles, and I love the Portal vibe it has, especially with the narrator. However, some of the mechanics, namely jumping and pushing boxes can be extremely janky, which is annoying when one mistake is a reset. And I also wish there were more than like one level with the scale gun cause it has a lot of potential for some really cool puzzle. But Overall, Great Job!

This game is incredible. Everything just works perfectly. The climbing feels great, the jump is insanely fun to pull off, even falling to your death feels great. This would make for an absolutely amazing VR game. Great Job!

This is really good. The size changing mechanic adds such a unique and deep layer to this genre that makes it incredibly fun to solve. And it's very polished. Great Job!

This is really cool! A fun challenge that really messes with your brain and size perception. I do wish there was a way to shrink a shape before dropping it, cause if you overshoot accidentally, you pretty much have to start the whole level over which kinda sucks. But otherwise, Great Job!

This game is awesome! I love the upgrade system, the platforming is surprisingly tight, and the level design is really good. I love when you see a jump that looks impossible, but somehow you manage to do it. It feels awesome. My only complaint would be that since the game is set up as a race to scale the mountain, I thought there would be an enemy robot that you can actually see to race. But it doesn't make the game any less fun. Great Job!

The movement was really interesting, it almost felt like the actual game was just trying to figure out how to move, which isn't a bad thing, cause its very satisfying once you figure it out. Good Job!

It's a very fun and charming game, but it feels like it's missing something to make it a little more distinct. The art is wonderful. and the game plays great, but it's just a little basic. 

Really awesome concept, I love stealing the size of objects to make other objects grow, and it's especially cool when you're able to reflect you're beams off of surfaces. The visuals are great too. My only problem is that the jump can be really janky and makes certain levels annoying. but overall, Great Job!

Very enjoyable, reminds me a lot of pokemon snap. Great Job!

Really cool game, but I wish you got a little more time in architect mode, it feels way too short, and it's really easy to camp outside the jail as the cop and force the robber to stay in place. But I really love the concept. Great Job!

Thank you! Maybe I will keep working on it. I'd especially like a mobile version but I'm now sure how controls would work. Also sorry I can't play your game cause I'm on mac, I'm sure it's great though!

Google Chrome. I'm also playing on mac if that matters.

Thank you. Different environments and enemies is actually a really good idea, thanks!

This is really cool. Really creative concept, nice visuals, cool mechanics. And the narrator was amazingly helpful when it was unclear what you needed to fix. Great Job! 

Thank you! I also agree about the theming I just couldn't figure out an actual excuse as to why the snowman could grow so I just didn't.

Fun little timing game. I'm confused how the score multiplier works, but it' still fun. Great Job!

This seems so fun, but my game keeps glitching out so I can't see nonogram or connect 4 tokens which makes it pretty much unplayable which is really sad.

It's so cool when you reach a peak just to look over and see an even higher place to climb. Great Job!

This game is awesome. So well polished and creative. The controls are confusing since you move diagonally but WASD is up down left and right. But otherwise, Great Job!

This one's very fun and unique. It's kinda like the worlds hardest game but you have to go fast. It's really fun. Great Job!

I only wish that  you got something for going over the required score cause it would help getting a huge  combo feel a lot more rewarding and satisfying.

It took a second to learn, but once you do, this game is really fun! It's incredibly polished and packed with replay-ability. Great Job!

This is really cool. I love having to balance your snowball's size cause if you let it get too big then you can't see. Great Job.

This is really cool! the growing mechanic is really creative and clever, and my mind was absolutely blown when you introduced the blue blocks that you can move around. That mechanic is awesome! Great Job!

It's a really cool idea, It's just a shame that there's only one real puzzle, and the rest of the levels are just introducing mechanics.. Cause that last level was really cool, I wish there was more.

It's a cool idea but I think the merging mechanic is confusing. It could be because I'm stupid but sometimes when a slime jumps onto another slime it will combine both visually and mechanically and sometimes they only combine mechanically which makes it difficult to tell what going on. Maybe I'm just wrong and don't understand the mechanic, but most of the time I found the solution through trial and error which is unfortunate.

Cool concept, but it is difficult to slide the levers with the moving screen. I think if the handles were just a little bigger it would be fine. It would also be nice if you somehow indicated where canons are going to shoot you based on their size cause its really hard to guess and usually leads to your death. 

This is a really cool concept, but it's hindered by unlucky block spawns that make you unable to progress and force you to restart, and your character moving incredibly slow. It's sad because I really want to like this game, it just doesn't quite work.

This game is absolutely amazing. The concept seems so simple yet it makes for such amazing puzzles that make you feel like a wizard or something whenever you solve one. And it's incredibly polished. Amazing job!

This is really cool! The only thing I wish was there would be it showing you the correct moon when you got it wrong. But it's not a huge problem and the game itself is really neat. And I always appreciate a fellow scratcher! Great Job!

This is a really cute game. I like the concept a lot and the levels are fun. I do think you could have come up with some more creative puzzles that have more to do with your actual size and not just, "When you're big you break blocks and when you're small you don't." You made good use of the mechanic, I just think you could've done more with the concept of growing and shrinking. That's a really big nitpick though. The game is great, I just think it could've been even better. 

I like the idea, but the rhythm is too slow and grading. I think having an actual song would have made it far more enjoyable. I also think checkpoints should be more plentiful since it really sucks to have to wait through all the parts you've already done to try again.

The biggest problem is the controls. The way they're laid out makes it much more difficult than I would've liked to have all of my fingers on the controls. I would've vastly preferred W to jump. And it's a shame because the game itself is actually really good. I love that the water cannon is a lob shot and not a straight shot, it makes it far more interesting and fun, and you do some really fun and clever things with growing platforms. And the little story was very charming. Great Job!

This is is a very cool puzzle game. Like others said it's a little hard to figure out but once you do it is really fun and satisfying. Great Job!

Very fun Idea, but it took a bit to figure out how to actually play, and was very punishing and unfair at first, but  it's fun to try to optimize as much as possible once you get the hang of it. Also the Great Hall had an error where it said it had +50 food production but it actually had +50 gold production. But other than that, Great Job.

Very interesting. I think the duality of trying to move while getting the right size is cool. I think I would've preferred just a slightly longer timer because as it is, it seems nearly impossible to get a perfect score without very good luck and practice. But it's not a huge deal. Great Job!

This is surprisingly addictive. A great concept very well executed, and very polished. Great Job!