Although it appears that this version has a glitch where you fly right past the treasure chest and can't actually beat the game. So if you want to actually beat the game, you're still gonna have to wait till 12:00. Looks like I win this round.
rugeboy
Creator of
Recent community posts
This is really cool. The progression of abilities is really neat and going back to the first area after having the new spider ability is really cool. And the boss fight at the end was really cool. For me it was actually harder to try to get killed by him without accidentally attacking him than it was to actually try to kill him. Great Job!
This would be a really fun game, but there's the obvious wind exploit. Playing through again without using the exploit is much more fun, but having to ignore a mechanic to have fun is a little rough. I think this could be very easily solved if the only way to win was to kill the player. This way, you couldn't just stall out the timer with the wind, and you'd actively have to play the game to kill the player. This is so close to being amazing. Great Job!
This is really fun. The controls feel really good, and the frog splatter on the front of your car that slowly builds up is a really nice detail. The main problem is that it can be really easy to go off the top or bottom of the screen and then it's really hard to tell where you are and how to get back. I feel like it would be really easy to fix that with some barriers on the top or bottom of the screen. Other than that, Great Job!
This is pretty fun, but it's a little too clunky and unpolished. It would definitely be helpful if launching the ball was a button and maybe the power of the launch was dependent on how long you held the button. I also think there should be railings or something so you can't fall off on the z axis. But this is a pretty solid foundation for something great. Good Job!
This is cool. I've always wanted a game where you play as bowser and try to kidnap peach officially from Nintendo. Unfortunately this usage of the theme only works within the context of the Mario universe. If you get rid of the art assets, there's no reversal of roles here. I also thought the game was way too easy, and feel that it would've been much harder if Mario was faster than you so you had to use clever routing to evade him. Still a fun game. Great Job.
That was a really neat story. There were some misspelled words but it's fine. I loved the sprite when you get damaged. It was kind of annoying that when you walked you were hugging the right edge of the screen so you couldn't see enemies coming. I also think that the mechanic of leveling down when you fight enemies would be really interesting if you could fight the security guards but doing so would make you weaker, and you also make it more difficult to just jump over them so you have to decide whether to fight or to avoid them. Overall though, Good Job!
It's hard to tell, I think it may just not be snappy enough for me? Like if the gravity instantly reversed when you tapped it but was still weak compared to a hold of the button, that would make it feel better. Or maybe it's not the gravity itself but the momentum of the green guy. Cause the biggest problem for me was when he'd be hurdling toward spikes, even when I changed the gravity in time he just had too much momentum and kept going into the spikes anyway. I don't know, hopefully that helps?
This is really clever and fun. I think that if the birb flapped at a constant rate, that it would be slightly less frustrating. I get that the flap is telegraphed, but it is a little difficult to react in time. But that might make it slightly too easy so I don't know what the right call is. Great Job!
This is a really good game. I love tactics games and I love chess. The mechanics were great and the art was great. I do think it would be really cool to have a third level with both enemy types where both players have to protect each other from certain enemy types. But this is still really fun. Great Job!
This is really cool. I love the fact that you added the ability for the level to be rotated to make it more than just a platformer with reversed controls. The story was a nice touch too. I did clip through one of the levels at one point and got softlocked which is a shame. But other than that, Great Job!
This is really cool. The idea is super unique and I find it super impressive that you made all or most of these 3d models during the game jam. I did have a bit of a hard time trying to find where treasure chests were and how to put stuff in them, I think just a little more direction would be nice. But still, Great Job!
This is fun, but I feel as though the usage of the theme is more of just a visual choice, which is fine, but it would've been cool to see it affect gameplay somehow. I also weren't sure what any of the upgrades were, so I just picked when at random when I died hoping it would help. I do love that the game over screen is literally just a mowed lawn, it fits with the theme and I find it hilarious. Great Job.
This is really great. Insanely polished, plays great, looks and sounds great. The "leveling down" mechanic is definitely really interesting, but it does feel kinda painful every time you do. The great, adrenaline filled feeling of leveling up in most games is completely reversed in this game. That's not necessarily a bad thing, but I feel like maybe having some small increase in one stat as a reward for your sacrifice would make it feel at least a little better. Really great game though!
This has a really cool concept, but it feels like it's not capitalized on fully. It kinda just feels like, "Go over here, get killed by this enemy, Go over there, get killed by that enemy, " Which is a bit of a disappointment. I feel like an adventure that's a little more open ended and "handholdy" would make it more fun to discover the new abilities you get from enemies that kill you. However, the pixel art and animations are absolutely gorgeous, and some enemies are really fun to play as, I especially like the pig. NiceJob.