This game is really cool!. Super polished, I thought the idea was simple at first but you use it in such creative ways that keep blowing my mind! And I loved the attention to detail that you can scale the tutorial bot even though you don't need to. I'd love to play more of this game. Great Job!
rugeboy
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This game has some really cool puzzles, and I love the Portal vibe it has, especially with the narrator. However, some of the mechanics, namely jumping and pushing boxes can be extremely janky, which is annoying when one mistake is a reset. And I also wish there were more than like one level with the scale gun cause it has a lot of potential for some really cool puzzle. But Overall, Great Job!
This game is awesome! I love the upgrade system, the platforming is surprisingly tight, and the level design is really good. I love when you see a jump that looks impossible, but somehow you manage to do it. It feels awesome. My only complaint would be that since the game is set up as a race to scale the mountain, I thought there would be an enemy robot that you can actually see to race. But it doesn't make the game any less fun. Great Job!
Really awesome concept, I love stealing the size of objects to make other objects grow, and it's especially cool when you're able to reflect you're beams off of surfaces. The visuals are great too. My only problem is that the jump can be really janky and makes certain levels annoying. but overall, Great Job!
It's a cool idea but I think the merging mechanic is confusing. It could be because I'm stupid but sometimes when a slime jumps onto another slime it will combine both visually and mechanically and sometimes they only combine mechanically which makes it difficult to tell what going on. Maybe I'm just wrong and don't understand the mechanic, but most of the time I found the solution through trial and error which is unfortunate.
Cool concept, but it is difficult to slide the levers with the moving screen. I think if the handles were just a little bigger it would be fine. It would also be nice if you somehow indicated where canons are going to shoot you based on their size cause its really hard to guess and usually leads to your death.
This is a really cute game. I like the concept a lot and the levels are fun. I do think you could have come up with some more creative puzzles that have more to do with your actual size and not just, "When you're big you break blocks and when you're small you don't." You made good use of the mechanic, I just think you could've done more with the concept of growing and shrinking. That's a really big nitpick though. The game is great, I just think it could've been even better.
The biggest problem is the controls. The way they're laid out makes it much more difficult than I would've liked to have all of my fingers on the controls. I would've vastly preferred W to jump. And it's a shame because the game itself is actually really good. I love that the water cannon is a lob shot and not a straight shot, it makes it far more interesting and fun, and you do some really fun and clever things with growing platforms. And the little story was very charming. Great Job!
Very fun Idea, but it took a bit to figure out how to actually play, and was very punishing and unfair at first, but it's fun to try to optimize as much as possible once you get the hang of it. Also the Great Hall had an error where it said it had +50 food production but it actually had +50 gold production. But other than that, Great Job.