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A jam submission

One Stand (Boundless Jam Edition)View game page

A small little rhythm game made for the Boundless Game Jam. Dodge bullets and get tricked by the flipping projectiles.
Submitted by Marco_XXI — 2 hours, 33 minutes before the deadline
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One Stand (Boundless Jam Edition)'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1221.6372.500
Creativity#1242.1823.333
Overall#1341.8552.833
Visuals#1401.4182.167
Gameplay#1411.3092.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I like the idea of the game but like the first guy said i think the pacing needs to be adjusted. The visuals are ok but i think with a little more time they could start to look great. I like the idea behind this game but the numbers and execution could be adjusted.

Submitted

Overall: 2+ (considered 3)
The pacing is too fast, I'm instantly dead after booting up. Space out obstacles and make the game have easier levels to begin with. I can't rate this game anything above 3 stars, seeing as I'm unable to view a major part of the gameplay, because my reaction time is too slow to get around the first level.

Gameplay: 1
The gameplay starts too soon. Give the player a grace period and IV frames to compensate for high obstacle count, or reduce obstacles. Insta-death in what I'd assume is a rythm based game is not a good idea. It's impossible for me to rate this experience, because it ends as soon as it starts.


Visuals: 2+ (considered 3)

The visuals themselves aren't half bad. The User Interface in the menu is laid out in nice manner, but my issue is with later parts of the User Experience. The obstacles aren't big enough, I feel like the player is too fast, the lanes aren't communicated clearly.

Audio: 3
The audio in this game is really nice. It's not top of the game, but it's definetly one of the better aspects of the game. 

Creativity: 3
The idea in itself is really fun. It's the execution and visual communication which botch those by a lot. I'm not convinced enough to give it more than 3 stars though, because you don't address any of the consequences of the player's actions. It could also be the fact that I'm unable to play through the first level due to its speed.

Developer

Thank you so much for rating my game. I didnt really get time to work on it too much, but I'll definitely implement that peace phase you talk about in the next update. :)

Developer

this is honestly what I'll call my first game, the other one I made was so bad lmao